World of Warcraft Client Patch 1.4.0
PvP Honor System
The Player versus Player Honor System is now active. Players
will be able to gain rankings based on their PvP performance,
with lucrative rewards for those who distinguish themselves on
the field of battle! Read more about the PvP Honor system.
Children's Week
Children's Week is celebrated in Orgrimmar and Stormwind City
at the start of May and lasts for a week. It is a time to give
back to the innocents of war: the orphans!
Gurubashi Arena event
There is now a regular event in Gurubashi Arena in
Stranglethorn Vale. Every three hours starting at midnight, a
pirate with too much treasure on his hands will drop a chest in
the center of the arena. Whoever can open the chest first gets
the contents! Of course, the arena is a PvP Free for All area, so
there might be other players who are trying to open it
first...
Elemental invasions!
Invasions by elementals at different locations on Kalimdor
have reportedly been occurring sporadically every few days.
Concerned adventurers should investigate Silithus, Un'Goro
Crater, Azshara, and Winterspring to counter these
incursions.
General
- Charm and Polymorph mechanics can now be reactively
countered by spells and abilities (e.g. Druid Shapeshifting
will now cancel Polymorph effects).
- Mana regeneration is now disrupted when a spell has
completed casting rather than at the start of casting. It will
resume normally five seconds after the last spell cast. This
change increases the total time spent regenerating mana and
therefore increases the total contribution from Spirit for
mana-based classes.
- Level 60 mounts purchased at vendors now have a whole new
look. Faster undead mounts already have a different look and so
have not changed. The new mounts can be seen standing near the
mount vendors. If you have one of the old fast mounts, you can
exchange it for one with a new look at the mount vendor.
- Healing-over-time spells should now be improved by
"+Healing" items when cast on other players.
- Mind Controlled characters will no longer receive a
durability penalty when they die.
- When a non-Hunter resurrects a pet, the pet will no longer
receive resurrection sickness.
PvP
- A handful of spells were added to the list of spells
subject to diminishing returns in PvP. It is our goal to set as
few spells as possible to be diminished. We've identified this
short list of spells as having durations and cooldowns
sufficient to almost permanently slow or immobilize targets but
without adequate controls or other limiting factors. When a
spell with diminishing returns is used against a target in PvP,
the first effect has full duration. On the second use of the
same category of spell (e.g. slowing), that spell's duration is
reduced by 50%. On the third use, the duration is reduced by
75%. On the fourth attempt, the target becomes immune to the
spell. Spells must be used on the same target within 15 seconds
of the *end* of the duration in order to be diminished. In
other words, if a target hasn't had a slowing spell active
on them for more than 15 seconds, the next slowing spell
will have full effect. The list of affected spells is:
Frost Shock, Entangling Roots, Frost Nova
- Guard directions, signs and signposts have been added to
point you toward the PvP Officer Lounges in Stormwind City
(Champions' Hall) and Orgrimmar (Hall of Legends).
Racial Traits
- Blood Fury - Now increases base melee attack power by 25%
for 15 seconds. When it fades base melee attack power is
reduced by 25% for 45 seconds.
- Perception - Increased detection bonus.
- Berserking - Is now usable after being the target of a
critical hit. Increases melee, ranged and spell casting speed
by 25% but increases all damage taken by 10% for the
duration.
Druids
- Ravage and Shred now properly increase the attack power
contribution by the percent modifier.
- Shapeshifting into an animal form will now remove Polymorph
effects.
- Feral Charge - Fixed a bug where the ability cost 10 rage
instead of five as intended. Should now cost five rage.
- Entangling Roots - Now subject to diminishing returns in
PvP. This is considered an immobilizing effect.
Hunters
- A new Hunter epic quest series is now in the game and
waiting to be found.
- Scatter Shot (Talent) - Now usable while moving and no
longer interrupts ranged combat. Now properly reduces the
ranged attack power contribution by the percent modifier.
- Highland Striders no longer have Cower (Rank 3) when
tamed.
- New Pet Ability: Dive - Increases movement speed for a
short duration.
- New Pet Ability: Dash - Increases movement speed for a
short duration.
- Freezing Trap - Visual changed.
- Track Hidden - Increased stealth detection.
- Scorpid Sting - Fixed a bug where it was not considered a
poison. It can now be removed by poison curing effects.
- Aspect of the Cheetah/Pack - These Aspects will now be
canceled when mounted.
- Viper Sting - This spell can no longer be used on warrior
and rogue targets. In addition, while it can be used on a druid
target at any time it will only drain mana when the druid is in
caster form.
Mages
- Amplify Magic and Dampen Magic effects should now replace
each other properly.
- Improved Scorch (Talent) - Redesign. Scorch spells have a
20/40/60/80/100% chance to cause your target to be vulnerable
to Fire damage. This vulnerability increases the Fire damage
dealt to your target by 2% and can be stacked up to 5 times for
a total of 10% increased Fire damage.
- New Spell: Arcane Brilliance (available at level 56 - Loot)
- Infuses the target's party with brilliance, increasing their
Intellect.
- Improved Mana Shield - Design changed. Instead of
increasing the amount absorbed, it now decreases the mana lost
per point of damage taken by 10/20%.
- An error message is now displayed if you try to use Blink
on boats and zeppelins.
- Wand Specialization - Fixed a bug where the damage increase
with this talent was higher than the listed amount.
- Frost Nova - Now subject to diminishing returns in PvP.
This is considered an immobilizing effect.
- Pyroblast and Fireball damage over time will now stack
together.
Paladins
- Seal of Wisdom and Seal of Light should now replace each
other properly as well as stack properly when used by different
paladins.
- Paladin Epic Mount quest added. To begin, talk to the
paladin trainers Duthroian Rall or Brandur Ironhammer.
- Paladins who have completed their Epic Mount quest can
repeat the final event in Scholomance for fun (and loot) by
speaking with Lord Grayson Shadowbreaker.
- Sanctity Aura - Fixed a bug where the spell/talent was
unlearned after logging out if learned before level 40.
- Resistance Auras - Paladins should now be able to switch
from a resistance aura to any other resistance aura without
canceling the current one first.
- Improved Seal of Justice - Fixed a bug that caused the
talent to have no effect. It will now increase the frequency
that the stun effect will land.
Priests
- A new Priest epic quest series is now in the game and
waiting to be found.
- Levitate - Duration and mana cost increased.
- Touch of Weakness - Should now be affected by the Blackout,
Darkness, Force of Will, Shadow Focus, Shadow Weaving and
Silent Resolve talents.
- Starshards - Should now be affected by the Focused Casting,
Force of Will, and Silent Resolve talents.
- Holy Fire - Should now be affected by the Focused Casting
talent.
- Mind Flay - Should now be affected by the Focused Casting
talent.
- Desperate Prayer - Should now be affected by the Holy
Specialization talents.
- Vampiric Embrace - Active icon tooltip rewritten to be more
clear.
- Holy Nova - Now causes an explosion of holy light around
the caster, causing Holy damage to all enemy targets within 10
yards and healing all party members within 10 yards. These
effects now cause no threat as opposed to reducing threat
temporarily.
- Holy Fire - Several changes were made to Holy Fire in an
effort to make this a more usable and efficient damage spell.
The cast time was reduced from five seconds to four seconds,
which reduces the damage caused. Therefore, the damage was
increased and more of the spell's potency was shifted into the
damage-over-time portion. The duration was also increased and
mana cost and cooldown were both decreased. While the direct
damage portion was reduced slightly from the previous version,
each tick of damage should be unchanged, and the spell now
delivers one additional tick of damage. In total, the relative
damage and efficiency of the spell has been increased.
- Wand Specialization - Fixed a bug where the damage increase
with this talent was too high.
Rogues
- Combo points will no longer be removed if the target is
deselected. They will only be removed if a different target is
selected.
- Fixed a bug where combo points were not always being
applied to the target when using Cheap Shot, Ambush and
Garrote.
- Vanish - Increased stealth bonus.
- Ambush, Backstab, Ghostly Strike, and Riposte now properly
increase the attack power contribution by the percent
modifier.
- The Kick ability prevents the target from casting spells in
the same school when channeled casting is interrupted.
- If using Gouge triggers the Stormshroud Armor lightning
effect, the Gouge effect will no longer be instantly
interrupted.
- The Rogue trainers will now point the player to an
appropriate area with boxes to unlock depending on the
lockpicking skill of the player.
- Preparation - Will now clear the cooldown of the Blade
Flurry ability.
- Riposte - Fixed a bug that prevented the ability from being
used when the target had no weapon or was already
disarmed.
Shaman
- Earth Shock - The visual for ranks two through seven has
been changed to be consistent with rank one.
- Windfury - Fixed a bug that caused an additional attack
beyond what was intended. In addition, fixed a bug that caused
the next normal melee attack to happen sooner than
intended.
- Level 58+ Shaman should talk to Sagorne Creststrider in
Orgrimmar; there is a special quest for them involving a
dreaded death knight who dwells in the depths of the
Scholomance.
- Frost Shock - Now subject to diminishing returns in PvP.
This is considered a slowing effect.
- Grounding Totem - Should no longer redirect area effect
spells or be destroyed by area effects spells.
Warlocks
- Warlock Epic Mount quest added. To begin, speak with a
demon trainer in any of the capital cities: Kurgal, Martha
Strain, Spackle Thornberry, or Jubahl Corpseeker.
- The Warlock Infernal quest is now available and can be
found in Felwood.
- The Warlock Ritual of Doom quest is now available and can
be found in the Tainted Scar.
- The succubus model has been updated.
- Paranoia (Felhunter) - Increased stealth detection.
- Seduction (Succubus) - Is now considered a Fear effect for
purposes of diminishing returns.
Warriors
- Thunder Clap - Visual and animation changed.
Items
- The following set items have had their art updated:
- Devout Crown and Mantle, Magister's Crown, Circlet of
Prophecy, all parts of the Warrior "Might" set, Lightforge
Helm, Helm of Valor, Dreadmist Mask, Wildheart Cowl and
Pauldrons, and Coif of Elements. Other class sets will receive
updated art in future patches.
- Random world items that had increased healing effects were
mislabeled, and the amount of increased healing appeared to be
half of what was actually occurring. The amount shown on the
item is now an accurate representation of the healing
increase.
- The Celestial Orb and Robe of the Archmage will no longer
trigger the cooldowns of a Mage's mana gems. Mana gems are now
on their own unique cooldown category.
- Tiny Black Whelping item changed to Dark Whelpling to
reflect the name of the creature summoned.
- Fixed a typo in the aura description for the Mighty Rage
potion.
- +Spell damage and +Healing effects have been increased in
effectiveness to make them more attractive to players. Effects
that increased damage and healing done by all magical spells
received the largest increase, especially if the previous
amount was small. We also fixed a couple bugs relating to these
effects.
- Pimgib's Collar is now unique.
- Frayed Abomination Stichings are now considered to be
uncommon items.
- Fordring's Seal has been improved with additional Stamina
and Intellect.
- Ring of Protection's armor has been lowered, but the ring's
Stamina has been increased.
- Voodoo Band has been slightly improved.
- Underworld Band is no longer unique.
- Filling jars of ooze no longer puts you into combat.
- The Rod of the Ogre Magi properly sheathes now.
- hanged the tooltip of the Bloodfang Hood's effect to
properly indicate the duration of the stun.
- The Demon Forged Breastplate effect no longer requires
channeling.
- Tooltips for the Blazefury Medallion, Storm Gauntlets,
Fiery Plate Gauntlets Blessed Sunfruit, Blessed Sunfruit Juice,
and ragged John's Neverending Cup modified to more
appropriately describe their effects.
- The Amberseal Keeper's melee DPS has been reduced, but an
additional +Spell Damage effect has been added instead.
- Onyxia Hide Backpacks are now 18 slot containers.
- Warstrike Shoulder Pads have been improved.
- Living Leggings, Breastplate, and Shoulders now have
Stamina, but had their Nature Resistance lowered.
- Legplates and Legguards of the Chromatic Defier have been
improved.
- The drop rate of Essence of Undead has been lowered.
- The drop rate for Gift of the Wild and Prayer of Fortitude
has been considerably increased.
- General Drakkisath will now drop 2-4 Blood of the Black
Dragon Champion instead of 1.
Professions
- A significant number of additional engineering devices have
been added to the world both as new recipes on vendors and as
drops on monsters in the higher level (50+) dungeons and in
raids.
- Seven new blacksmithing recipes are available to seasoned
blacksmiths via a series of turn-in quests.
- Three new armorsmithing recipes are available to master
armorsmiths. All 3 recipes are gained via quest.
- The Turtle Scale gloves recipe has been changed to have a
white name rather than green since it can now be purchased at
the store. Generally, recipes with white names are store-bought
and ones with green or blue (or purple) names are drops from
monsters.
- Some Blasting Powder icons Changed.
- Leatherworkers can now make throwing balls (as a toy).
- Ghostweave Belt pattern is no longer bind on acquire.
- Randal Worth in Stormwind now only teaches apprentice level
leatherworking.
- Expert Blacksmithing Trainers will now point you to the
appropriate artisan smith when you get a high enough
skill.
- Bombs now cause a disorient effect when they go off, this
was not working correctly previously.
- Flame Deflector and Frost Deflector now do an elemental
damage absorb rather than a resistance increase.
- Minor Recombobulator now restores health and mana as well
as removing polymorph effects.
- Target Dummies now generate an initial taunt pulse so
creatures will attack them for the first 5 seconds after they
are dropped.
- Gnomish Death Ray damage increased slightly and cooldown
reduced to 5 minutes.
- The level of the Mechanical Dragonlings, Battlechicken, and
Bombs dropped by the Goblin Bomb Dropper now scale with your
engineering skill, so they will be always useful against
enemies. Their damage and health has remained the same.
- Requirements to make the Helm of Fire were reduced.
Raids & Dungeons
- Azuregos now has a new ability - Mark of Frost. A player
who is hit with the Mark of Frost will be temporarily frozen in
a block of ice should they attempt to re-engage Azuregos. Mark
of Frost is extremely powerful and will persist through death
and resurrection.
- Bael'gar, Lord Incendius, and Golem Lord Argelmach are now
slightly lower level than previously. This will provide a much
better progression of creature and boss levels in Blackrock
Depths.
- The Baroness Anastari encounter has been changed. Players
who become unpossessed will now have full health, and after the
Baroness unpossesses a player there will be a much longer
cooldown before she can cast possess again. These changes
should make her a more balanced encounter for a 5 man
group.
- Lava Surgers no longer respawn once you kill Garr.
- When Majordomo Executus submits, a chest is spawned next to
him. This chest should only spawn the FIRST time he is defeated
in a saved instance. If a guild tries him a second or third
night, no chest should spawn.
- Ragnaros now stays up 2 hours rather than 1 after being
summoned.
- The Golemagg and Shazzrah encounters in the Molten Core has
undergone some changes.
- Scholomance Itemization
- 20 new Rare items have been added to Scholomance.
- Several Uncommon items have been upgraded to Rare
quality.
- Rattlegore, Jandice Barov, and Lord Alexei Barov will
now always drop at least one Rare item.
- Ras Frostwhisper will always drop at least two Rare
items.
- Stratholme Itemization
- 26 new Rare items have been added to Stratholme.
- Several Uncommon items have been upgraded to Rare
quality.
- Archivist Galford, Baroness Anastasi, Nerub'enkan, and
Maleki the Pallid will now always drop at least one Rare
item.
- Raid Itemization
- Onyxia, Azuregos, Lord Kazzak, and all Molten Core boss
creatures have all received some new items on their loot
tables.
- Onyxia will once again drop two upper tier class set
helms.
- Most of the non-class set items that dropped from
Molten Core and Onyxia have had their effective levels
increased, resulting in higher DPS weapons, and/or better
stats and effects.
- Players who defeat the Majordomo Executus encounter
will now be rewarded with new epic items. This reward will
only be granted the first time the encounter is defeated
during the 6 day lifespan of a Molten Core instance.
- The loot tables for some of the Molten Core bosses have
been improved so they drop an additional epic item per
kill.
- World bosses such as Onyxia, Azuregos, and Lord Kazzak
will no longer drop random blue items of a level lower than
50.
- Prior to this patch, Molten Core boss creatures could
drop items from one of two different tiered sets for every
character class. The loot tables have been changed so
Molten Core bosses will now only drop items from the lower
tier class sets. However, some of the items from those sets
were not previously dropping in Molten Core. These missing
class set items will now drop in Molten Core, allowing
players to complete their lower tier class sets. The higher
tier class set pieces that once dropped in Molten Core will
be found once again in Blackwing Lair, the next raiding
zone scheduled for release in a future patch.
- Future patches will include even more item rewards for
these raid encounters, as well as improvements to the
statistics, effects, and set bonuses for both tiers of the
raid armor sets.
Quests
- Party quest share information is now working. If you mouse
over a quest that multiple party members have, it will display
a mouseover tooltip indicating what nearby party member are on
that quest. Also, to the left of the quest name in your quest
log it will list a number in parenthesis indicating how many
other players in your party have that quest.
- Quest givers who have repeatable quests now display with a
blue question mark over their head instead of the standard
yellow exclamation point/question mark.
- The Molten Core discovery quest has had its objective moved
from inside the Molten Core to Blackrock Depths.
- Lunaclaw's spirit should stay around longer before
despawning, and the spirit should simply despawn as oppose to
"die".
- The description text for both the Horde and Alliance
versions of the "Rabine Saturna" quest have been
clarified.
- The reward text for the "Hive in the Tower" quest has been
clarified.
- Fixed the Resonite Crystal not spawning in the Stonetalon
Quest "Earthen Arise."
- Kinelory in Arathi Highlands is now PvP-enabling, so Horde
players who attack her will be flagged for PvP.
- Quickened Ana'thek the Cruel's (quest target in
Stranglethorn) respawn rate. He and his entourage now spawn
every 5-8 minutes.
- Removed Stormwind Faction reward from the Greenwarden quest
line in the Wetlands.
- The time Decrepit Guardians stay spawned (they're the mobs
trapping the Annals of Darrowshire in Andorhal) increased from
1 minute to 2 minutes.
- The elementals in the plaguelands no longer attack the
Spectral Defenders.
- The "haunting" radius of Pamela's doll pieces in
Darrowshire was reduced. You must now be closer to a doll piece
before ghosts appear.
- Increased the respawn time of Mok'rash in Stranglethorn
Vale from 9 hours to 2 hours on average.
- Fixed a bug that caused Razzle in Dun Morogh to become
non-interactable.
- Added text to the Fresh Zhevra Carcass to clarify it's use
in the Ishamuhale quest.
- Typos in various quests have been corrected.
User Interface
- Temporary weapon enchantments will now display as buff
icons to the right of your normal buff icons.
- Recipes you already know will not show up in the auction
listing if "Usable Items" is checked.
- The mouseover UI in the bottom right corner will no longer
overlay the extra action bars if you have them up.
- If the subject line is not filled in when you put an item
in a piece of mail, it will automatically be filled in with the
item being sent.
- Mousing over the interface options menu will no longer
count as a mouseover on objects underneath the interface window
(Thus making it hard to set your chat windows to be fully
transparent among other things).
World Environment
- Andorhal has been overhauled to improve framerate,
navigability, and monster spawns.
- Repositioned quest spawns in light of new city layout
(tower marker indicators, silos, etc.).
- Doubled the number of small lockboxes present for the
"Counting Out Time" quest.
- Araj should now spawn as a result of destroying the
crystals in the towers of Andorhal.
- Kardris Dreamseeker is now being addressed properly as a
female, rather than a male.
- There are new load screens for the Stratholme, Scholomance
and Blackrock Depths instances. Additionally, many of the
previous load screens throughout the world have been replaced
with new art. Enjoy!
- Bloodvenom Post - Crossroads (Horde) no longer flies you
through a tree. Sorry for the scrapes and bruises.
- Shalzaru's Lair on the Isle of Dread off the coast of
Feralas now properly displays its name when you enter the
cave.
- The dragon bones just to the southwest of The Swarming
Pillar in Silithus have been named the Bones of
Grakkarond.
- The levels of the NPCs in Camp Mojache have been raised to
be commensurate with their counterparts at Feathermoon
Stronghold.
- Patrolling scouts that can see through stealth and
invisibility have been added to Darnassus, Stormwind City,
Undercity and Thunder Bluff.
- The range of restock time for Argent Dawn vendors has been
widened.
- Cairne Bloodhoof is now a little more talkative.
- High Priest Rohan is now properly associated with the
Ironforge faction.
- Grimand Elmore in Stormwind is more talkative.
- Town Criers in all the major cities now have basic gossip
text.
- More references to the fictitious locale of "Chillwind
Point" have been squashed in favor of the very real "Chillwind
Camp".
- Players will no longer get stuck in a location in the Ruins
of Eldarath in Azshara.
- Fires in Thunder Axe Fortress in Desolace now have proper
names.
- No longer a tree floating off the ground in the Sishir
Canyon area of the Stonetalon Mountains.
- There is no longer a floating tree in Westfall above the
defias tower.
- There are no longer fish flying around above the water line
in Silverpine Forest.
- Female orcs no longer get stuck in scaffolding in Lost
Rigger Cove.
- Removed a crate that was clipping through a tent/hut in
Coldridge Valley.
- Removed the terrain that popped in and out of the crevice
in the entrance to Foothold Citadel on Theramore Isle.
- Properly named the intact watchtower near Southshore.
- The Rainsticks sign in Thunderbluff is no longer
floating.
- Removed floating object from Nijel's Point in
Desolace.
- Removed an invisible collision wall located in the Barrens
near the Bramblescar area.
- Players can no longer kill creatures with ranged attacks
while the mobs are unable to damage the player when standing
atop the cauldrons in Eastern Plaguelands.
- Closed a hole in the world in the Searing Gorge.
- There is no longer a hole in the world at Dun Garok.
- The minimum level requirement on the Dire Maul meeting
stone has been properly assigned.
- The minimum level requirement on the Temple of Atal'Hakkar
Meeting Stone has been properly assigned.
- The minimum level requirement on the Blackrock Spire
Meeting Stone has been properly assigned.
- There is no longer a hole in the world in Raven Hill,
Duskwood.
- A tree located too far above the ground in Feralas has been
"replanted".
- The dock on the Forgotten Coast in Feralas is no longer
partially floating above the ground.
- There is no longer water missing from the pool by the
Grimtotems in the Lower Wilds of Feralas.
- A rock that was sitting above the ground at the top of one
of the falls in Nighthaven has landed.
- Players no longer will get stuck in a location at Gurubashi
Arena in Stranglethorn Vale.
- Major Mana potions buy/sell price slightly increased.
- Aggro radius of Bears and Wolves in Silverpine have been
reduced.
- The Dry times in Ironforge have ended and the Stonefire
Tavern in Ironforge now has alcohol again.
- Fixed a grammatical error in one of Captain Kromcrush's
yells in Dire Maul.
- Mizzle the Crafty in Dire Maul shouldn't be so repetitive
in proclaiming a new king if the player cycles through gossip
too quickly.
- Williden Marshal's gossip text has been polished.
Macs
- The keyboard shortcut to quit the game has been changed to
Command-Option-Q to work around an issue with PowerBooks.
Bug Fixes
- Fixed a bug where weapon skills were inappropriately capped
at 5 times level. Characters should now gain benefit from
weapon skill bonuses beyond their normal cap.
- Fixed portrait creation while alt-tabbed away from the
game.
- Fixed sorting items in the auction house by current
bid.
- Blessing of Sacrifice only transfers the damage dealt, up
to the maximum listed in the tooltip.
- The "created by" tags are visible again when you inspect
someone.
- Effects that indicated that they increased damage and
healing by all magical spells were actually not improving
healing. They now will properly increase healing by the listed
the amount.
- Extra attacks gained from spells and abilities are applied
immediately and do not affect normal combat swing time.
- Abilities which do an additional percentage of weapon
damage now include attack power as part of the base weapon
damage.
- Fixed race condition where damage would sometimes be
applied after Ice Block or Divine Shield are activated.
- Ranged attacks use the target's defense skill instead of
target's level to determine chance to hit.
- Fixed bug where ranged attackers would run up and engage
you in melee combat.
- Pets and summons will now go with you if you use a
hearthstone or other long range teleport.
- Fixed mouse selection bug when opening bags while the
auction interface is open.
- There is no longer water missing on the shore of Jademir
Lake in Oneiros in Feralas.
- Fixed a typo in the tooltip for the Field Repair Bot
74A.
- Fixed the geometry of the Branchclaw gloves.
- Lost Souls will now drop their Wispy Cloaks and Tormented
Spirits will drop their Ghostly Bracers every time they die
now.
- Whistle of the Mottled Red Raptor's buff icon now lists the
mount as being a Mottled Red Raptor instead of a Crimson
Raptor.
- Ancona creature name changed to Ancona Chicken.
- The wording of item resistance enchantments has been made
more consistent.
- Roast Raptor now has an more appropriate inventory
sound.
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