World of Warcraft Client Patch 1.6.0
Blackwing Lair Released!
Nefarian's sanctum, Blackwing Lair, can be found at the very
height of Blackrock Spire. It is there in the dark recesses of
the mountain's peak that Nefarian has begun to unfold the final
stages of his plan to destroy Ragnaros once and for all and lead
his army to undisputed supremacy over all the races of
Azeroth. Blackwing Lair is a max-level, 40-player raid
dungeon, with many new encounters and tempting rewards awaiting
the intrepid adventurer that dares enter its halls.
Darkmoon Faire!
A gathering of the exotic from around the world and beyond,
Silas Darkmoon has brought together the Darkmoon Faire as a
celebration of the wondrous and mysterious found in
Azeroth. While the Faire spends most of their time in parts
unknown, they do stop from time to time in Mulgore and Elwynn
forest. When the faire is on its way barkers will
stop by Ogrimmar and Ironforge to announce its arrival.
Battlemasters!
There is a new way to enter the battleground queues.
Battlemasters! Located in some of the cities, right-clicking on a
battlemaster will allow your character to enter a battleground
queue just like you normally would if you touched that
battleground’s entrance portal. The functionality is exactly the
same, so when it’s your character’s time to enter the chosen
battleground, you will be teleported directly in. Glordrum
Steelbeard stands in the Hall of Arms in Ironforge, serving as
the Alliance battlemaster for Alterac Valley. Aethalas of the
Silverwing Sentinels stands ready in Darnassus, next to the
warrior trainers, to send Alliance characters into Warsong Gulch.
And in the Hall of the Brave, located in Orgrimmar’s Valley of
Honor, Brakgul Deathbringer serves as the Horde’s battlemaster
for Warsong Gulch, while Kartra Bloodsnarl will send you to bring
glory to the Horde in Alterac Valley. Guards in their respective
cities can give you directions on how to find them.
General
- There is a new option upon the login screen. If you click
the "Remember Name" checkbox on the left side of the screen,
the game will automatically fill in your account name when it
starts up.
- Will of the Forsaken (Undead Racial) - duration of the
lasting immunity effect decreased to 5 seconds.
- Cannibalize (Undead Racial) - Regeneration increased to 35%
of a character's total health over 10 seconds.
- Stoneform (Dwarf Racial) - can now be used to cancel
self-inflicted poison effects.
- Fist Weapons will now have the normal chance to parry that
all weapons use.
- It will no longer be possible to swap any equipment while
stunned.
- Pets will now enter passive/follow mode when their masters
mount.
- The Dazed effect caused by NPCs will now stack with all
other movement slowing effects. Note that the movement slowing
effects will not stack, but the debuff icons will remain to
ensure the full duration of these effects persist.
- Damage caused by environmental effects will now cancel
stealth (e.g. swimming in lava).
- Several creature spells that silenced players are now
properly flagged as silence effects, which will allow talents
such as Unbreakable Will to provide a higher chance to resist
the effects.
- Spells that drain mana will now properly report the amount
of mana gained in the combat log.
- Clarified the error message when no corpses are available
for the Cannibalize ability.
- Clarified the error message when trying to attack while
mounted.
- Resurrection spells should now check range properly when
used on targets that have released their spirit.
- Spell reflection effects have greatly improved visuals and
functionality.
- Knockback effects are now synchronized with any associated
missile impacts.
- Special abilities which are parried will correctly activate
abilities which are usable after parrying.
- Damage shield spells no longer damage you if you use spells
that damage both you and your enemies.
- Fixed graphical anomalies when using channeled abilities in
a group with a grounding totem.
- Fixed the duration of Frostbite on pets which are dismissed
and then recalled.
- Fixed a bug where broken off-hand fist weapons would
prevent main- hand dagger abilities from being usable
- Health leech effects no longer give you health while you
are a ghost.
- You no longer spout profanity when talking about sitting
while drunk.
Macintosh
- Some optimizations for terrain loading and rendering were
added for the Macintosh build.
- Enabled multisample support in the video options.
- Fixed an issue where inspecting crafted items on other
users could potentially show attributes that those items did
not have.
- Updated the Mac sound code to use memory more
efficiently.
PvP
- Honor System
-
There is now a progress bar on the Honor tab of your character
window that displays how close you are to your next rank.
-
There is a new "This Week" section of the Honor tab, which will
display PvP accomplishments of the current week.
-
The honor screen now displays a bar indicating how far along
your current rank you are (Scout, Private, etc). This will
let you know whether you are moving towards your next rank or
falling back towards your previous rank.
-
The "This Session" section of the Honor tab has been changed to
"Today", and will now display the entirety of your accomplishments
for the day instead of the most recent session.
-
Players rank 11 or higher can now chat in the WorldDefense channel.
-
The WorldDefense and LocalDefense channels will now display your
rank as well as your name when chatting.
-
Battleground scoreboards now display the time elapsed in a
battleground.
- Warsong Gulch
-
Warsong Gulch has new item rewards at the appropriate faction vendor
near the entrances to the zone. These are available starting at
Honored faction.
-
Friendly flag carriers are now displayed on the overhead map in
Warsong Gulch.
-
Both the Warsong Outrider Supply Officer and the Silverwing Sentinel
Supply Officer of Warsong Gulch now offer distinct tabards for
purchase.
- Those heroes who are of Exalted status with one of these
factions may purchase the tabard for 5 gold (discounts not included).
-
Players now receive a faction bonus for completing the repeatable
Warsong Gulch quests.
-
- Alterac Valley
-
Each team will now gain additional bonus honor if their towers are
not destroyed by the end of the map. The more towers that remained
intact, the more honor received.
-
If you manage to keep your faction's Captain alive for the duration
of a battle, you will be granted extra points upon victory.
-
Several Alterac Valley vendor items are now bind on acquire.
-
The respawn time for tower guards (assuming the tower has not been
destroyed) has been greatly increased.
-
Korrak the Bloodrager has gained immunities to many different spell
and ability effects.
-
The minimum reputation needed to send a cavalry charge has been
reduced to Honored.
-
Players of Revered or higher reputation may now call offensive air
strikes if they have managed to rescue their respective Wing
Commanders.
-
Alterac Valley's guard spawn is now controlled via a more intuitive
mechanism. Please check the Officer Supply vendors for your faction
to read up on the changes.
-
Fixed a bug that sometimes prevented the Alliance team from
receiving honor for destroying towers.
-
Fixed a bug that was not awarding Horde credit for owning a mine at
the end of a game.
- Dispel Magic can no longer be used on players participating
in a duel unless the caster is in the duel.
- You are considered in combat for the entire duration of a
duel.
- You can’t assist players which are engaged in free-for-all
PvP unless you are also in free-for-all PvP.
- If you have PvP combat toggled on, it will no longer be
cleared when taking a flight.
- Hunter traps work properly in duels if the target is
flagged for PvP and the hunter is not.
- Removing an insignia in PvP no longer marks both players as
being in combat.
Druids
- Shapeshifting will now counteract the slowing effects of
frost-based spells (Frostbolt, Frost Shock, Cone of Cold,
etc.).
- Feral Charge - Targets that are immune to immobilizing
effects will no longer be affected by Feral Charge's
immobilizing effect. The interrupt will still affect the
target.
- Shadowmeld (Night Elf Racial) - Now reports the correct
error message when attempted in shapeshift form.
- Druid shapeshift form buttons are no longer dimmed while
under the effects of Polymorph.
Hunters
- Counterattack - Will now cause damage to targets immune to
immobilizing effects.
- Wing Clip - Will now cause damage to targets immune to
immobilizing effects.
- Explosive Trap - Fixed a bug where the trap's effects
suffered inappropriate damage reduction against high level
targets. In addition, damage caused by this trap should no
longer kill opponents in duels.
- Aspect of the Cheetah/Pack - Non-damaging spells and
abilities will no longer cause the dazed effect. In addition,
when switching between Pack and Cheetah, you should no longer
receive the "A more powerful spell is already active" error
message.
- Beast Lore - Will no longer flag you for PvP or cause guard
retaliation when used on an enemy faction target.
Mages
- Frostbolt - Targets that are immune to movement slowing
effects will no longer be affected by Frostbolt's movement
slowing effect. Damage will still be caused.
- Frost Nova - Will now cause damage to targets immune to
immobilizing effects.
- Blast Wave - Will now cause damage to targets immune to
immobilizing effects.
- Cone of Cold - Targets that are immune to movement slowing
effects will no longer be affected by Cone of Cold's movement
slowing effect. Damage will still be caused.
- Detect Magic - will no longer cause guard retaliation in
Goblin towns.
- Ignite - Can now be dispelled by any effect that dispels
magic effects.
- Frost Armor/Ice Armor - Targets that are immune to movement
slowing effects will no longer be affected by the Chill's
movement slowing effect. Targets will still have their melee
attack speed reduced.
- Arcane Instability - Fixed a bug where rank 3 of this
talent was not increasing the periodic damage of various spells
by the correct amount (was increasing by 2% and should now
properly increase by 3%).
Paladins
- Blessing of Freedom - Will now counter the movement
impairing effects of Frostbolt, Cone of Cold, Frost Shock. It
will no longer prevent the damage taken by Frost Nova,
Hamstring, Wing Clip, Mind Flay, Counterattack, or Blast Wave
or the melee and ranged attack speed slowing effects of
Cripple.
- Consecration - No longer resets weapon timer when
cast.
- Improved Seal of Justice - Tooltip updated to be more
clear.
- Seal of Command - Should now correctly report damage in the
overhead display and the combat log.
- Summon Charger - New icon.
- Fixed a bug where the Paladin did not always die when using
the Divine Intervention spell.
Priests
- Mind Flay - Will now cause damage to targets immune to
movement slowing effects.
- Shadowform - Changed so all spells except Holy can be cast
rather than only Shadow and Discipline spells. Tooltip updated.
This fixes several bugs that prevented various actions
(creating tradeskill items, mining, summoning a mount, using a
hearthstone and many more).
- Spirit of Redemption - Tooltip updated to be more
clear.
- Touch of Weakness - Stronger versions of this effect on
enemy targets will no longer be replaced by weaker
versions.
Rogues
- Riposte - Targets immune to disarm effects will now take
damage from Riposte.
- Disarming an enemy faction hunter's trap will now flag the
rogue for PvP.
- Ghostly Strike - no longer deals damage to you when you use
it.
- Premeditation - Fixed a bug where the combo points gained
using the ability were not properly removed after the duration
expired. Also increased range and duration.
- The UI now properly shows that Preparation does not clear a
Cold Blood setup.
Shaman
- Frost Shock - Targets that are immune to movement slowing
effects will no longer be affected by Frost Shock's movement
slowing effect. Damage will still be caused.
- Reincarnation will no longer be an option on death when a
Soulstone effect is active on the Shaman. The Soulstone will be
used as the higher priority effect.
- Frostbrand Weapon - Targets that are immune to movement
slowing effects will no longer be affected by Frostbrand
Weapon's movement slowing effect. Damage will still be
caused.
- Call of Flame - Fixed a bug where the damage bonus did not
always increase various totems.
- Chain spells cast on PvP targets by an unflagged Shaman
will now properly bounce to other PvP targets.
- The tooltip for Fire Nova Totem now correctly reflects the
damage the totems deal.
Warlocks
- Due to significant talent changes, Warlocks will have all
talent points refunded and can be respent.
- Cripple (Doomguard) - Targets that are immune to movement
slowing effects will no longer be affected by Cripple's
movement slowing effect. Melee and ranged attack speed slowing
effects will still affect these targets.
- Demon Skin/Demon Armor - Now increases health regeneration
at all times, as was always intended. Previously, the health
regeneration only occurred out of combat. Tooltips
updated.
- Demonic Sacrifice - The sacrifice effects for the
Voidwalker and Felhunter have changed. The Voidwalker will now
regenerate 3% of your total health every 4 seconds. The
Felhunter will now regenerate 2% of your total mana every 4
seconds.
- Demonic Sacrifice now works properly on banished
summons.
- Summon Dreadsteed - New icon.
- Dark Pact - Fixed a bug where the combat log was reporting
an incorrect value of mana gained by the caster when there
wasn't enough mana to drain from the pet.
- Phase Shift (Imp) - While phase shifted, the imp is now
targetable but will remain an invalid target for all spells and
attacks except self-cast spells.
- Improved Healthstone - The increased effect from this
talent should now properly apply to other players that use the
Warlock's Healthstones.
- Ritual of Summoning - Fixed a bug where players could be
summoned from outside the same instance as the warlock in some
cases.
- Unholy Power - No longer requires the Fel Stamina talent.
Is now a tier 4 talent and is a prerequisite for the new Master
Demonologist talent.
- Master Conjuror - Talent replaced with a new talent called
Master Demonlogist.
- New Talent (Demonology): Master Demonologist - Grants both
the Warlock and the summoned demon an effect as long as that
demon is active. The effect granted depends on the type of
demon summoned.
- Unholy Power - No longer requires the Fel Stamina talent.
It now requires the Master Demonologist talent.
- Ritual of Doom - Should now display the cooldown.
Warriors
- Due to significant talent changes, Warriors will have all
talent points refunded and can be respent.
- Hamstring - Will now cause damage to targets immune to
movement slowing effects. Movement slowing effect
improved.
- Improved Hamstring - Design changed. No longer improves the
movement slowing effect. It is now a 3 point talent that gives
a 5/10/15% chance to immobilize the target for 5 seconds.
- Booming Voice - In addition to increasing duration, this
talent will now increase the area of effect of Battle Shout and
Demoralizing Shout by 10/20/30/40/50%.
- Battle Shout - Tooltip updated to display area of effect
(in yards).
- Demoralizing Shout - Tooltip updated to display area of
effect (in yards).
- Improved Berserker Rage - No longer increases the duration
of the effect. The talent will now generate 5/10 rage when
Berserker Rage is used.
- Improved Demoralizing Shout - Effectiveness increase from
talent increased to 8/16/24/32/40%.
- Piercing Howl - No longer has a prerequisite (Improved
Demoralizing Shout).
- Deathwish - Is now usable while under a Fear effect, which
will also remove the Fear effect.
- Bloodthirst - Design changed. Bloodthirst is now an instant
melee attack that causes damage equal to 30% of the warrior's
attack power. In addition, the next 5 successful melee attacks
will restore health.
- Concussion Blow - No longer requires purchase of the
Improved Revenge talent.
- Shield Discipline - Removed and replaced by the new talent
Shield
Slam.
- New Talent: Shield Slam - Slam the target with your shield,
causing damage and has a 50% chance to dispel 1 magic effect on
the target. Also causes a moderate amount of threat. Requires
the purchase of the Concussion Blow talent.
- Heroic Strike/Sunder Armor/Revenge/Mocking Blow - Tooltips
updated to indicate the additional threat caused by these
abilities. There have been no changes to the amount of threat
caused.
Items
- Sets
-
Felheart, Cenarion, Giantstalker's and Earthfury item sets now have
updated art. The Felheart Skullcap is now also called something more
appropriate to the new art.
-
Grand Marshal and High Warlord PvP Honor rewards have been updated
with improved statistics and new unique art.
-
The Alliance Mail and Horde Leather and Mail Epic PvP Honor reward
armor sets have received art updates.
-
The stealth detection bonus on the Druid PvP set gloves has been
changed to work in all forms, including caster form.
-
The set bonus for The Champion's Earthshaker has a revised tooltip
to more clearly state that all Shock spells have an increased spell
critical chance.
-
The 8 piece set bonus for Dreadmist will now appropriately affect
shadow spells.
-
The tooltip for the improved feint effectiveness set bonus of the
Bloodfang armor set has been corrected to show the actual percentage
increase.
-
When worn by female characters, the Beaststalker's Tunic had a
missing texture piece last patch. This has been corrected.
-
Set items which are broken no longer contribute to set bonus
listings in the item tooltips.
- The Horde and Alliance PvP Battle Standards may now only be
used inside PvP Battlegrounds, but the cooldown has been
reduced to 10 minutes.
- The Rank 3 Stormpike Insignia now has the correct health
regeneration effect.
- You can now only have one Flask affecting you at a
time.
- The Seal of the Dawn trinket now counts as though you were
also wearing an Argent Dawn Commission trinket.
- The Goblin Sapper Charge can now be used while moving.
- Dark Iron Bomb tooltip text and stun effect radius has been
corrected to be the appropriate 5 yards.
- Librams are now considered to be Books when searching for
these items in the Auction House.
- The Discombobulator Ray's effect has been changed: it now
reduces movement speed to 80% of normal and reduces the
target's damage with both spells and melee by 40. The range is
now 20 yards.
- Snowblind Shoes are now properly marked as an Epic
item.
- Band of Sulfuras is now unique.
- Fireguard Shoulders now have a graphic.
- Flask of Forest Mojo can now be sold.
- The Bloodseeker crossbow's firing animation has been
corrected.
- The damage from Smokey's Lighter will now show up
appropriately in the combat log.
- The water breathing ability of the Hydrocane will now
continue to work if the player is shapeshifted.
- Both helpful and harmful effects from the Deviate Fish will
remain after logging out.
- Dark Iron Bracers have been changed to Bind on Equip.
- Set bonus for Stormshroud armor improved. It
should be more compelling for rogues and druids now.
- Winter’s Might recipe now displays the correct +7 to spell
damage instead of +5.
- Fixed a typo in the item tooltip for the Alliance's Rune of
Recall.
- Several lootable items in Alterac Valley have had their
stack limit changed.
Professions
- Thorium Brotherhood now offers several new recipes.
Additionally, several of the old recipes now have different
faction requirements.
- Additional Smithing/Leatherworking/Tailoring/Enchanting
Recipes added to Timbermaw at Honored Reputation.
- Additional Smithing/Leatherworking/Tailoring/Enchanting
Recipes added to Argent Dawn at Honored and Revered
Reputation. Also new First Aid recipe added to
Argent Dawn at Honored.
- Lokhtos Darkbargainer in Blackrock Depths now has many
additional recipes that can be learned at Honored, Revered and
Exalted reputation. Recipes are available for Enchanting,
Tailoring, Leatherworking (all three specialty types),
Blacksmithing (Armorsmithing, and Weaponsmithing (all three
specialty types).
Quests
- There is now an access quest to gain entry to Blackwing
Lair. Happy Hunting!
- Shadow Priest Vandis at the Bulwark should now properly
buff players who complete any step of the "Return to the
Bulwark" quest in Western Plaguelands.
- Fixed a typo in the Horde version of the quest "Reclaimed
Treasures".
- Imps during the Warlock Mount Ritual in Dire Maul will no
longer get stuck at their spawn-in portals.
- Using the Collectronic Module on frozen rookery eggs for
the quest "Egg Collection" will correctly consume them.
- Obtaining a set of Thieves’ Tools in the quest "Tools of
the Trade" no longer flags you for PvP.
Raids and Dungeons
- Several spawns removed from Scholomance. This should make
for a more enjoyable 5 player experience.
- Several spawns removed from Stratholme. This should make
for a more enjoyable 5 player experience. Also, you will now be
able to make additional attempts at Ramstein and/or Baron
Rivendare should your initial attempt fail.
- The trapped chests in Stratholme will now show up for
Detect Traps and can be disarmed. In addition, the number of
creatures that come out of the trapped chests has been
reduced.
- Many creatures in Stratholme have gained Detect
Invisibility/Stealth.
- The loot tables in Molten Core have been revised
slightly.
- Characters that die and release in the Molten Core will now
receive a minimap corpse marker and arrow that will lead them
to the window next to Lothos Riftwaker in Blackrock
Mountain.
- Phase shifted imps are no longer hit by Magmadar’s Lava
Bomb.
- Damage and resist messages from Magmadar’s Lava Bomb shows
up in the combat log.
- Fixed a bug that was causing the Cache of the Firelord
(Majordomo Loot chest), the Chest of the Seven (Blackrock
Depths seven dwarves chest) and the Gordok Tribute Chest (Dire
Maul) from despawning too soon.
- The chance for an Epic quest item dropping from the
Majordomo's chest has been increased to 100%.
- The Corrupted Forces of Nature in Maraudon will now pursue
correctly.
- Dire Maul has had several spawn locations changed and a
slight increase in population.
- Crystal Fang, the rare spawn in Blackrock Spire, will now
potentially appear.
User Interface
- Raid UI has been significantly improved. You can now open
the raid UI and drag the name of a class to your gamefield to
have a listing of all players of that class be displayed on the
game field. Likewise you can drag a group name to your
playfield to have the players in that group displayed on your
gamefield. In either case the display will show the health,
mana and limited buffs or debuffs on each player in the group
or class and you can click on a player listed this way to
target that player. You can then right-click on the class or
group UI element to make some modifications to how the UI
displays or to remove the UI element.
- If you cycle through targets with the Tab key, manually
select a different target using another method, then quickly
hit Tab again, your last Tab-selected target will be
re-selected and you can continue Tab-selecting where you left
off. Clearing your target will restart the Tab selection
process.
- Items on the action bar now remain there even after they
are consumed.
- If you shift-click on an item link while you are entering
chat text, the item link will now be pasted into your
text.
- Mail recipient auto-completion will now use names from your
guild as well as your friends list.
- Hitting Escape will now cancel ranged weapon
auto-shots.
- The pet UI will now be greyed out while you are mounted to
reflect the fact that you can't command your pet.
- NPCs which give dishonorable kills have the rank of
Civilian and show up with a white title background in the
targeting frame.
- The effect of damage resistance and vulnerability is now
displayed in the combat log.
- Combat abilities which are fully blocked show up correctly
in the combat log.
- Crushing and glancing blows show more information in the
combat log.
- Damage from poisons and curses now shows up in the UI after
the caster has been killed.
- Players now receive an error message if they try to join a
meeting stone queue and are in a raid or are not the party
leader.
- TargetUnitsPet() is obsolete and has been removed from the
scripting system.
- Added UnitInRaid(), TargetLastTarget() and
TargetNearestRaidMember() to the scripting system.
- The GetPlayerMapPosition() script function will only work
for you, your party and raid.
- Fixed an issue where chat window positions may not be
restored to the correct positions when re-entering the
world.
- Fixed occasional crash when speech bubbles are enabled
around NPCs that talk a lot.
- Fixed occasional crash when listing a chat channel with a
large numbers of players.
- Fixed temporary lockup experienced by spell casting players
when they are kicked.
World Environment
- Flight Paths
-
Added a Wind Rider Master to Camp Taurajo in The Barrens.
-
New Horde Flight Paths --
-
Camp Taurajo in The Barrens <-> Crossroads in The Barrens
-
Camp Taurajo in The Barrens <-&;gt; Thunder Bluff in Mulgore
-
Camp Taurajo in The Barrens <-> Freewind Post in Thousand Needles
-
Fixed several problems with the flight path from Undercity to
Hammerfall while passing through the Ruins of Andorhal.
-
Fixed some problems with the Ironforge to Stormwind flight path.
-
The Darkshire <-> Booty Bay flight paths no longer fly over the
Gurubashi Arena in Stranglethorn Vale, and therefore no longer
flag fliers as being in Free-for-All PvP. Also, they should no
longer fly through the zeppelins coming in and out of the Grom'Gol
Base Camp.
- Graveyards
-
Feralas, Durotar, Mulgore, Darnassus, Tirisfal Glades (excluding
the Bulwark graveyard), Elwynn Forest & the Eastern Plaguelands
have now all been converted over to the new graveyard system.
The system will place your character's spirit at the closest
allowed graveyard in the zone. For example, an Alliance character
dying closer to the new Darnassus graveyard, detailed below,
will use that graveyard rather than the one located at Dolanaar.
Starting area graveyards are still reserved exclusively for
characters of similar faction that die within their confines.
For example, the spirit of a Horde character dying right outside
of Deathknell will not use Deathknell graveyard, but will instead
go to the next closest Tirisfal Glades graveyard.
-
A Horde-only graveyard has been added in the northern section of
Durotar, just to the south of Orgrimmar. In addition to serving
northern Durotar, Horde characters dying in Orgrimmar, The Hall
of Legends and Ragefire Chasm will use this new graveyard.
Alliance characters dying in Durotar will continue to only
use the Razor Hill graveyard.
-
A Horde-only graveyard has been placed at the northern base of
Thunder Bluff in Mulgore. Horde characters dying in Thunder Bluff
will also use this new graveyard. Alliance characters dying in
Mulgore will continue to only use the graveyard at Bloodhoof
Village.
-
An Alliance-only graveyard has been added at the eastern end of
Darnassus. Alliance characters dying in Darnassus will use this
new graveyard. Horde characters dying on Teldrassil will still
only be able to use the graveyard at Dolanaar.
-
An Alliance-only graveyard has been added just outside of Ironforge,
around the side of the mountain. It is only for use by Alliance
characters that die inside Ironforge and in the Gates of Ironforge
sub-area of Dun Morogh. Horde characters dying therein will
continue to only use the Kharanos graveyard.
-
The Ruins of Lordaeron above Undercity now has a Horde-only
graveyard. Horde characters dying inside the Undercity will use
this new graveyard. Alliance characters will continue to solely use
the Faol's Rest graveyard.
-
A neutral graveyard has been added at the Eastvale Logging Camp
in Elwynn Forest. The graveyard at Goldshire is now for use by
the Alliance exclusively. Horde characters dying in Elwynn Forest
and its sub-areas, as well as in Stormwind, The Stockade and the
Deeprun Tram, will have their spirits travel to the new graveyard
at the Eastvale Logging Camp.
-
A neutral graveyard has been added on the island of Caer Darrow
in Western Plaguelands. It will serve characters who die on
Caer Darrow and in Scholomance.
-
A neutral graveyard has been added in the Eastern Plaguelands
near the northwestern shore of Blackwood Lake. Characters that
die in The Fungal Vale will continue to use the Darrowshire
graveyard due to the mountains between it and the new graveyard.
Additionally, characters dying in Stratholme will now use the
new Blackwood Lake graveyard.
-
A neutral graveyard has been added in Feralas, just to the
southwest of Dire Maul. Characters dying in Dire Maul will use
this new graveyard.
- Darkmoon Cards have been seen dropping from high level
Humanoids around the world. Collect a set of them and
bring them to the Darkmoon Faire when it is in town!
- Several NPCs that were not marked as Civilians are now
correctly labeled.
- The "Human, Theramore" faction is now the "Theramore"
faction. This faction is allied with the Alliance and is at war
with the Horde.
- High Elves now have their own distinct faction –
"Silvermoon Remnant". This faction is allied with the Alliance
and is at war with the Horde. Not all High Elves are a part of
this faction.
- Several NPCs around the world are now associated with the
proper faction.
- Dimetradons in Un'Goro Crater should be found more
regularly now.
- Fire Elementals in Searing Gorge should be easier to
find.
- The pair of gryphons guarding the entrance to the
Hinterlands have finally decided to stop staring at one another
and will now wander around the entrance to the pass.
- Rashona Straglash was moved to be with other cloth-centric
citizens in Orgrimmar.
- Dark Strand Cultist and Enforcers are now correctly labeled
Humanoid.
- Morbent Fel’s level was slightly reduced to better fit the
level range of Duskwood.
- Brinna Valanaar in Azshara now sells higher level
arrows.
- Hadoken Swiftstrider of Camp Mojache, Feralas and Dinita
Stonemantle in Ironforge received promotions; they are now
significantly tougher than before.
- Certain floating herbs, minerals, and chests should now be
more down to earth.
- The Barrens should now feel more alive.
- Sickly Gazelles now have a sickly look to them.
- Jarven Thunderbrew in Kharanos warns players in Common now,
and not in Dwarvish.
- The Wastewander Scufflaw of Tanaris now spells his own name
correctly.
- Swift Green Raptor has been renamed to Swift Olive Raptor
for clarity.
- An icon has been added at the Kalimdor continent map level
for Revantusk Village.
- Revantusk Village will now have an arrow pointing in its
direction on the mini-map when you get close enough to it.
- Fixed some typos in Gilnid's text in The Deadmines.
- Fixed some typos in Supervisor Raelen's text in Elwynn
Forest.
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