World of Warcraft Client Patch 1.7.0
Zul'Gurub
Hidden within the jungles of Stranglethorn, an ancient Troll
city full of peril has been uncovered. Do you have what it takes
to delve into its mysteries with a band of hardy explorers?
There's only one way to find out! Zul'Gurub is a high-level,
20-man raid instance with 120 new rare and epic items to uncover.
Adventure awaits!
Arathi Basin
Join the League of Arathor or the Forsaken Defilers as they
battle for the precious resources stockpiled within the latest
Battleground, Arathi Basin! Pitting 15 members of each faction
against each other, the race is on to be the first to 2000
resources, capturing strategic landmarks around the Basin to
increase your team's gain and cripple the enemy. With an all-new
set of reputation-based rewards, there's never been a better time
to join the war!
Stranglethorn Fishing Extravaganza
The Stranglethorn Fishing Extravaganza is a grand new event
set along the coasts of Stranglethorn Vale. Early on the
appointed day, friendly neighborhood goblins will visit Ironforge
and Orgrimmar to inform aspiring anglers of the grand tournament
and give instructions. At the appropriate time, the shout will
ring out across Stranglethorn to bait your hooks and cast your
lines!
General
- The debuff limit has been increased to 16 (from 8). In
addition, the client will now display all 16 debuffs.
- Switching weapons in combat triggers a 1 second global
cooldown for all abilities for rogues and a 1.5 second global
cooldown for everyone else.
- Tauren can now ride wolves if they learn the wolfriding
ability.
- Possessed units (e.g. Mind Control, Eyes of the Beast
etc...) can now cancel combat mode by clearing your current
target. In addition, the UI will have a gold border when the
possessed unit is actively in combat mode with the target.
- Several stun spells and abilities that were previously
unresistable can now be resisted as was always intended.
- Damage absorption no longer protects against falling,
drowning, or fatigue damage.
- The targeting circles for area effect spells will no longer
be cancelled when the caster moves.
- Absorbed and resisted environmental damage is now shown in
the combat log.
- If an attack deals non-physical damage, the type of damage
is now reported in the combat log.
- Fixed bug where you could kill someone in a duel with spell
reflection.
- Auras and shapeshift forms can be cancelled while you are
fleeing or confused.
- Fixed bug where you couldn't right click to attack a hunter
who is feigning death.
- You can no longer unequip weapons while they are
disarmed.
- Debuffs and area effect spells now use their actual cast
level rather than effective cast level for calculating periodic
resistance.
- Escape Artist works with Frost Nova and Frost Trap
again.
- Damage absorption is now applied before damage splitting
effects.
- Casting spells on your pets and summons will no longer
cause guards in neutral towns to attack you.
- Fixed a bug where mana was being regenerated while
channelling spells that use mana.
- Fixed a bug where the Dazed ability used by creatures when
attacking targets from behind was countered/dispelled by some
spells (e.g. Blessing of Freedom).
- Fixed a bug where area of effect periodic damage spells
were being resisted more frequently than they should have been
when casting lower level ranks of the spell (affected spells
were Blizzard, Consecration,Explosive Trap, Flamestrike,
Hurricane, Rain of Fire and Volley).
- Effects that make players immune to physical will no longer
be immune to the "Recently Bandaged" effect from First
Aid.
- Made general improvements to the camera.
- You are no longer able to kill players in duels with
reflected DoT spells
- Escape Artist works with Frost Nova and Frost Trap.
- When you swap weapons in combat, you start your swing
again, instead of continuing your last swing.
- Fixed bug where self-inflicted damage, like Poisonous
Blood, wouldn't break stealth.
- When an attribute increasing effect (e.g. Arcane Intellect)
is refreshed on a target, it will no longer reset the target's
health or mana and then increase the total.
- Pets now switch to a new target if possible when their
current target is polymorphed.
- Meeting Stones
-
A number of miscellaneous improvements have been made that should
allow for better group forming when using the meeting stones.
-
You will no longer be kicked from the meeting stone queue when a
player declines a group invite or when inviting someone that is
already in a group.
-
You will now be informed that you have left the meeting stone queue
when the group leader logs out.
-
Tanks and Healers will now be immediately added to the group by the
meeting stone when they are the 5th member of the group.
-
You can now be added to a group by the meeting stone when that group
contains characters that have disconnected.
PvP
- Battlegrounds
-
Battleground "holidays" have been added to Warsong Gulch, Alterac
Valley and Arathi Basin. Holidays occur during most weekends,
starting on Thursday night at midnight and continuing until Tuesday
morning.
-
During a holiday, emmissaries from that Battleground will be found
in the major cities, and honor/faction rewards for performing
objectives in that battleground are increased.
-
Warsong Gulch and Arathi Basin will now be level-banded as follows:
20-29, 30-39, 40-49, 50-59, 60.
-
System Messages have been added to Warsong Gulch to replace the
heralds.
-
Losers of Warsong Gulch are now given a "Ribbon of Sacrifice" which
they may turn in to Captain Shatterspear or Sentinel Farsong for a
faction reward.
-
Offensive use of damage immunities no longer causes the flag to drop
in Warsong Gulch.
-
In the Battlegrounds, you will now automatically be resurrected by
Spirit Healers unless you choose to decline.
-
A bug that allowed ghost players to pass through the Warsong Gulch
starting gate has been fixed.
Alterac Valley now correctly rewards honor for owning graveyards at
the end of the game.
-
Characters that use the Battlemaster to enter a Battleground will
now port back to that Battlemaster when they leave the Battleground
for any reason.
-
Fixed range check for removing insignia from players in
Battlegrounds.
-
Fixed a bug that would cause players to stand up when a turnin was
made in Alterac Valley.
-
Players will no longer be able to gain health by repeatedly entering
and leaving the effect of a Battle Standard.
-
Entering a battleground now resets the timer for the AFK flag. This
should prevent players being kicked by the AFK timer moments after
they enter the Battleground instance.
-
Using the /who command while in a Battleground instance will now
only display players in your instance.
-
The requirement to purchase special Food and Bandage consumables for
Warsong Gulch and Arathi Basin has been lowered; they are now
available for use at Friendly and Honored, respectively.
-
battleground queue functionality has been improved to eliminate
certain types of "traffic jams" that could prevent instances from
starting.
- Consecration and other similar spells can no longer be used
by non-PvP flagged players to damage PvP flagged enemies.
- Racial "Leaders" have been strengthened, and are now worth
slightly less honor.
- Players may no longer purchase items that require a PvP
rank unless they meet the rank requirement at the time of
purchase.
Druids
- Improved Starfire - The stun effect can now be
resisted.
- Druids should now be able to shapeshift back into caster
form while Feared.
- Cat Form - The base weapon damage of the form has been
increased.
- Cat Form - Each point of agility now adds 1 attack
power.
- Cat Form - Rip's damage per combo point has been
increased.
- Cat Form - Ferocious Bite's damage per combo point has been
increased In addition, extra energy now converts to damage at a
higher rate.
- Cat Form - Replaced global cooldown on Tiger's Fury with a
1 second self cooldown. In addition, its duration has been
increased to 6 seconds.
- Cat Form - Rake's damage has been increased.
- Entangling Roots now shares the same duration in pvp as
other long-duration forms of crowd control (ie: polymorph,
fear, sap).
Hunters
- Due to significant talent changes, Hunters will have all
talent points refunded and can be respent. Training costs for
all talent spell/ability replacements have been significantly
reduced.
- Survival and Beast Master talent trees have undergone major
revisions in an effort to give Hunters additional, viable
choices when selecting talents.
- Deterrence - Will now increase parry chance when using Fist
Weapons.
- Deflection - Will now increase parry chance when using Fist
Weapons.
- Improved Concussive Shot - The stun effect can now be
resisted.
- Trueshot Aura - Attack Power and Ranged Attack Power bonus
increased, mana cost decreased, area of effect increased.
- Frost Trap - Updated tooltip to reflect duration of the
Frost Trap Effect.
- Aimed Shot - Fixed tooltip to correctly display shot
time.
- Auto Shot - Fixed a bug where switching targets would
cancel Auto Shot. Switching targets should now continue firing
on the newly acquired target.
- Scatter Shot - Should now cancel combat mode when
used.
- Eyes of the Beast - Cast time reduced.
- Flare - Fixed the tooltip to accurately reflect the actual
radius of the effect.
- Ranged Weapon Specialization - Now affects all ranged
weapon attacks (e.g. Arcane Shot).
- Improved Concussive Shot - Will now have a chance to stun
targets that are afflicted with other slowing effects (e.g.
Wing Clip).
- Hawk Eye and Barrage have swapped locations, and we added 1
more rank to Barrage.
- Freezing Trap now shares the same duration in pvp as other
long-duration forms of crowd control (ie: polymorph, fear,
sap).
- The resist rate for hunter traps is now based on the
hunter's skill rather than the level of the trap.
- Pet Abilities
-
Hunters now have the first round of pet customization available. New
passive abilities include increased armor, stamina, Fire resistance,
Frost resistance, Nature resistance, Shadow resistance, and Arcane
resistance.
-
Hunter pets can now be untrained of all their skills from
any beast trainer in the major cities. Similar to talents,
untraining a specific pet scales up as you do it more times: 10
silver, 50 silver, 1 gold, 2 gold, 3 gold, etc., eventually stopping
at 10 gold.
-
Training point costs for all abilities have been rebalanced. You'll
now be able to use all your pet's training points with meaningful
choices. To help make "hunting" pets more viable in more situations,
the Growl ability is now free to all pets.
-
Bats, owls, and carrion birds can now learn the Screech ability, a
fast single-target attack that also lowers the attack power of all
enemies within melee range of the pet.
-
Cats can now learn Stealth. In addition to being unseen, they
receive a damage bonus for their first attack coming out of stealth.
-
Scorpids can now learn Scorpid Poison. The poison deals Nature
damage over time and stacks up to five times on a single enemy.
-
Wolves can now learn Furious Howl. The howl adds a flat amount of
damage to all nearby party member's next attack (within 15 yards).
- Hunter pets now gain experience based on the level
difference between them and their target rather than the
difference between the Hunters and their target. This will make
it much easier to level up a low level pet. Keep in mind that
the Hunter must still kill creatures from which he/she will
gain experience.
- The tooltips for quick Hunter shots have been updated to
show them as instant abilities.
- Feign death is no longer resisted by players.
- Hunters are now able to rename their pets while
mounted.
- Hunter's pets will be smarter about when to use
Dash/Dive.
- Fixed bug where Aimed Shot wouldn't cancel properly when
the target moves out of range.
- Fixed a bug where lower level versions of Immolation Trap
and Explosive Trap were being resisted more than they should
be.
Paladins
- New Spell: Hammer of Wrath (Level 44) - Hurls a hammer that
strikes an enemy for Holy damage. Only usable on a wounded
target.
- Blessing of Sacrifice no longer shares damage with dead
Paladins (You can no longer kill Paladin Ghosts).
- Paladins can no longer activate Divine Favor on the
previously cast healing spell.
- Seal of the Crusader - Fixed a bug that displayed the
incorrect amount of attack power increased by ranks 2, 3 and 5
of the spell.
Priests
- Focused Casting - Mana cost removed. Now no longer triggers
the global cooldown on all other spells.
- Vampiric Embrace - Now heals 20% of the damage actually
caused (including critical hits, buffs etc...) but now only
heals when shadow spells cause the damage.
- Switching to Shadow Form no longer cancels Holy buffs on a
priest.
- You can cancel melee combat while mind controlling by
clearing the target, like you can normally.
- Blackout - Fixed a bug where rank 2 of the talent wasn't
giving a chance to stun.
Rogues
- Riposte - Will now initiate combat when used.
- Deflection - Will now increase parry chance when using Fist
Weapons.
- Mace Specialization - The stun effect can now be
resisted.
- Shoot Bow/Gun/Crossbow - Should no longer cause a global
cooldown on all other abilities.
- The fire damage from the Blazefury Medallion and the
Gutgore Ripper's effect should no longer immediately break
Gouge.
- Riposte - Fixed a bug where the ability was not usable when
a special attack (e.g. Gouge) is parried.
Warlocks
- Inferno - The stun effect can now be resisted. Tooltip
updated to reflect enslave duration after the initial
summon.
- Spell Lock (Felhunter) - In addition to interrupting
spellcasting, it will now silence the target for a short
duration.
- Benefits received from the old Master Conjuror talent
should now be removed on all Warlocks.
- Firestone - When a Firestone is equipped, it should no
longer interrupt tradeskill creation.
- Demonic Sacrifice - All effects gained from sacrificing the
pet should no longer be dispellable.
- Conflagrate - The Conflagrate spell is now instant cast.
The damage and mana cost has been raised on all ranks of the
spell.
- Fear will now cause creatures to flee immediately, even if
they are already moving.
- Succubus pets will be smarter about when to use
Seduction.
- Succubus pets can now autocast Lesser Invisibility.
- Fixed a bug where Fear and Curse of Recklessness, when used
together, would prevent targets from casting spells.
- Fixed a bug where Soul Link and Power Word: Sheild, when
used together, would heal the Warlock instead of splitting or
absorbing damage.
- Demon Armor - The armor increase will now stack together
with Scrolls of Protection.
Warriors
- Deflection - Will now increase parry chance when using Fist
Weapons.
- Retaliation - Will now cause a maximum of 30 retaliatory
strikes in 15 seconds. In addition, retaliatory strikes will
not be possible while stunned.
- Improved Revenge - The stun effect can now be
resisted.
- Mace Specialization - The stun effect can now be
resisted.
- Retaliation, Recklessness and Shield Wall will no longer be
cancelled if you switch stances while the effect is
active.
- Shield Slam - Threat caused increased.
- Shoot Bow/Gun/Crossbow - Should no longer cause a global
cooldown on all other abilities.
- Sweeping Strikes will now ignore dead targets, and will
ignore PvP enabled targets if you are not PvP enabled.
Items
- We have determined that the defense statistic was being
applied to items too liberally, causing those items to be
stronger than they should have been relative to other items of
the same level with different effects. As a result, we have
reduced the amount of defense points on all items with bonuses
to defense by approximately 33% in order to bring those items
in line with other similar items.
- Proficiency Bonuses have been added to the game. Some sets
of equippable items have been added that will give bonus
effects to the player only if they have a specific skill, such
as Leatherworking.
- With the new ability to train Hunter pets with considerable
magical resistance, the amount of pet resistance granted by the
set bonuses for the Giantstalker's and Dragonstalker's has been
reduced while the pet health granted has been increased.
- The Earthfury set bonus that increases the range of totems
now works with the Mana Tide Totem.
- The Giantstalker's set bonus that increases Volley damage
now works properly.
- The Lawbringer Paladin Set's Healing Circle effect now only
affects your party, but the range of the heal has been
increased to 30 yds.
- The pants and gloves for the Dreadmist, Magister's and
Devout sets have had their Agility removed, and other
statistics slightly increased.
- The free mana cost buff provided by the Mage's Netherwind
armor set is now called "Netherwind Focus" and will be noted in
your combat log.
- The effect of the Judge's Gavel has been changed to a
stun.
- Flarecore Gloves now bind when equipped.
- Flarecore Leggings and Robe now provide a damage bonus to
all spells, not just fire spells.
- The duration of the Bonereaver's Edge weapon debuff has
been lowered, but the frequency of the effect has been
raised.
- The Polychromatic Visionwrap is now a cloth item with
durability.
- The Searing Needle's proc will now do the listed damage of
the tooltip.
- The Unstoppable Force now has a short duration stun instead
of a knockback effect, and the stun will occur less
frequently.
- Changing stances no longer removes the Orb of Deception
effect.
- When you have more than one transformation aura (Orb of
Deception, Noggenfogger, etc.), the last one applied is the one
that is shown.
- Several of the Molten Core Epic Weapons have been updated
with new weapon glows.
- Totems affected by the Earthfury set bonus no longer have
their effect flicker when players are outside their normal
radius.
- Fixed bug preventing several items, such as the Goblin
Jumper Cables, from being gift wrapped.
- Fixed bug where equipping and unequipping set items and
other items with the same bonus as the set bonus could reduce
the affected stats twice until logout.
- Sayge's Dark Fortune of Resistance now adds +25 to all
schools instead of +10%.
- PvP reward gloves that grant stealth detection have had the
detection reduced somewhat.
- There are now items in the game that have a duration on
them that is measured in real time. For instance, there are
fish that have a four-hour duration; they only last four hours
regardless of whether or not the character is logged in.
- Alterac Valley Spring Water now has a minimum level of
55.
- The Lobotomizer's proc name has been changed to "Brain
Damage".
- Corrected the art for the Nether-lace Tunic.
- The Marshal's Lamellar Legplates now have the proper
strength bonus.
- The Fire Runed Grimoire and Darkmoon Card: Heroism are now
properly considered armor items.
- The spirit buff from Bottled Alterac Spring Water should
now work for shapeshifted druids.
- The Marshal's Silk Gloves now has the Mana Shield
improvement effect.
- The effect tooltips for The Black Book, Gutgore Ripper, and
Natural Alignment Crystal now properly list their
duration.
- Scout's Blade now properly sheathes at the hip.
- A few items in the Alliance PvP Rogue and Druid sets were
previously misnamed, this has been corrected.
- The Cenarion and Earthfury Vestments now have proper
durability values.
- The Sergeant Major's Silk Cuffs and First Sergeant's Silk
Cuffs now have the same amount of stamina.
- The stun from the Tidal Charm trinket no longer breaks when
damage is dealt to the stunned target.
- The Fade effect on the Stealthblade will no longer trigger
the cooldown for the Rogue's Feint ability.
- The effect of Black Amnesty will now be noted in the combat
log.
- Rethban Ore, Black Diamonds, and Pristine Black Diamonds
may now be found in the Miscellaneous Junk category of the
Auction House.
- Blue Wedding Hanbok name changed to reflect the actual
color of the dress.
- The minimum level 48 Lorekeeper's Ring and Advisor's Ring
now properly consider their effects to be passive.
- Hair should no longer stick through the Helm of Endless
Rage.
- Key to the City is now considered Uncommon loot.
- The Amulet and Orb of the Darkmoon have had their stats
improved and are now Epic (purple).
- Fishing poles which provide the same bonuses as lures now
get the extra bonus from the lure when it is applied.
- Fixed bug where moving enchanted weapons from one hand to
the other would remove the equipped enchantment benefit.
- Fixed bug where swapping two equipped trinkets would remove
one of the trinket's passive effects.
- Night Dragon's Breath can now be used while silenced.
- Texture for the Dragon's Touch wand corrected.
- Bind on Equip Bracers and Belts in Molten Core now drop
more often.
- Cenarion Helm texture fixed.
- Invulnerable Mail changed to a lower duration effect, but
your own melee swings will not interrupt the
invulnerability.
Pets
- You can now modify the auto-cast status of pet spells in
the pet spellbook.
Professions
- New crafted sets have been added that require reagents
found only in Zul'Gurub or through the reputation gained from
adventuring therein.
- Only spells and abilities that target enemy units will
cancel the World Enlarger effect.
- Black Lotus is no longer soulbound.
- Blackfury and Black Amnesty now bind when equipped.
- Catseye Goggles have had their stealth detection increased
somewhat.
- The Mooncloth Robe pattern changed so it displays as white
quality instead of blue since it is vendor purchased.
- The Effects of Flasks will now persist through death.
- Free Action potions can now be dispelled.
- Wildvine potions have been improved.
- Dreamless Sleep potions now take full effect in 12 seconds
instead of 15.
- There is now a Horde cooking recipe that uses Tender
Crocolisk Meat found at Brackenwall Village.
- Dark Iron Boots have been added as Blacksmithing plans that
require Exalted reputation with the Thorium Brotherhood.
- Timbermaw Reputation Recipes are no longer sold in limited
quanities with a restock time. If you have the reputation, you
will always be able to buy the recipe.
- Significantly more Stranglekelp has started washing ashore
to the beaches of the world.
- Dark Iron mineral nodes will now sometimes appear in the
Burning Steppes and Searing Gorge.
- Enchanting an item with an enchantment that will cause the
item to become soulbound will now prompt the enchanter with a
warning message before the enchantment is cast.
- The Gnomish Death Ray now only can be cast if the target is
within 20 yards. Previously you could cast this on players
outside that range, even though the spell immediately
failed.
- Cured Rugged hides now stack to 10 instead of 5.
Quest
- A great number of quests and events added to
Zul'Gurub.
- A level 50 class quest has been added for the Rogue (Lord
Ravenholdt in Ravenholdt Manor), Priest (Greta Mosshoof in
Felwood), Mage (Archmage Xylem in Azshara), and Hunter (Ogtinc
in Azshara).
- Reputation gains given to a player on the Alliance, Horde,
or Steamwheedle Cartel factions directly will now cascade down
to member factions through the middle of the Exalted reputation
level.
- The summoning crystals of Andorhal have been removed; as a
result, Araj the Summoner will behave like a normal spawn. The
respawn time on Araj once he is slain is 10-15 minutes. It
should be noted that the spawns surrounding where he holds
dominion have been maintained; players seeking to defeat him
should not be shy about bringing friends with them.
- Araj the Summoner now has increased hit points and does
increased melee damage.
- Araj the Summoner no longer drops a Corruptor's
Scourgestone 100% of the time when killed.
- The text for the Horde and Alliance versions of "Araj's
Scarab" now reflect the changes done to the Araj
encounter.
- The text for the Horde and Alliance versions of "Alas,
Andorhal" now reflect the changes done to the Araj
encounter.
- The Argent Dawn quest "The Active Agent" now offers a
choice of rewards: Seal of the Dawn and Rune of the Dawn. Both
may be used just like an Argent Dawn Commission.
- Players seeking to replace their Seal of the Dawn (or get a
Rune of the Dawn instead) once they've finished "The Active
Agent" quest should speak with Betina Bigglezink in Eastern
Plaguelands.
- The Seal of the Dawn is now unique, no longer has any cash
value, and is no longer disenchantable.
- The level 5 quests had the ranged weapon removed from their
reward options. This was done to make sure hunters upgrade
their melee damage in the levels before obtaining a pet.
- Added text to the Test of Endurance quest to indicate you
might need to bring some friends along.
- The amount of XP and Stormwind reputation has been
increased for completing "Hilary's Necklace" quest.
- Torek in Ashenvale (the questgiver for Torek's Assault) is
now PvP enabling.
- Important Blackrock Documents for the Horde quest,
"Warlord's Command," no longer despawn. They can still randomly
spawn at one of four locations.
- Two new quests have been added to Thorium Point in the
Searing Gorge for Thorium Brotherhood reputation turnin for
players with neutral faction. You will now be able to turn in
Iron and Heavy Leather to increase your reputation with the
Brotherhood.
- "The Darkreaver Menace" quest has had its reward improved;
any Shaman who has already completed the quest should speak to
Sagorne Creststrider in Orgrimmar to get their new reward.
- The Boulderslide Ravine quest in Stonetalon Mountains now
more clearly points players to the Boulderslide Ravine.
- The original Hakkar quest (the one that involved killing
Hakkar's Avatar in the Sunken Temple) has been extended, and
now offers a reward.
- Completing the initial Magram or Gelkis quest in Desolace
now gives appropriate positive and negative reputation
gains.
- The completion dialogue for the "A Rogue's Deal" quest has
been clarified.
- All 8 versions of the "A Donation of Runecloth" quest have
had their quest text clarified.
- Certain mobs and NPCs that erroneously had plus or minus
reputation gains on kills for Horde or Alliance have been
corrected.
- Various quest typos fixed.
Raids and Dungeons
- Characters will now receive an error when attempting to
enter a raid dungeon if the reason they cannot enter is because
they are not in a raid group.
- Fixed a bug that was preventing Rallying Cry of the Dragon
Slayer to fire when Onyxia's head was turned in (assuming a
head was not already up).
- You can now no longer avoid Onyxia's confuse effect by
jumping or moving erratically.
- Death Knight Darkreaver in Scholomance shouldn't be so
noisy anymore.
- The Ogre Tannin Basket in Dire Maul should stick around
longer if someone opens it and does not initially loot the
tannin from it.
- A few Molten Core bosses now drop Fiery or Lava Cores.
User Interface
- New "Dressing Room" Interface now available! If you
control-left click on any item, item reference (vendors,
quests) or item link (chat), a UI panel will appear showing
your character wearing that item. You can then use the same
command (control-left click) on additional items to add to the
preview appearance. In addition, the Auction House now has a
checkbox in the upper right-hand corner; if checked, any item
you click on within the Auction House will automatically be
previewed on your character.
- Need Before Greed and Group Loot options have been
improved. The rolling window that appears when an item of the
threshold and above is looted now has three buttons: a Need
button (the dice), a Greed button (the coin), and a close
button. Any players who select Need will get a chance to roll
first for the item, with the high roller winning. If no one
selects Need, all characters who selected Greed will then
roll,with the highest roll winning the item. If everyone closes
the window, the item becomes lootable by anyone in the
group.
- You can now disable the slow scrolling of text when you are
receiving a new quest.
- Opening the overhead map will now "ping" your location your
map (to make it easier to notice your location when there are
many friendlies nearby on the overhead map).
- The overhead map now displays a directional icon for your
character.
- Spell effects that stack multiple times on a character will
now display a number in the bottom corner indicating how many
times the effect has stacked. For example, if a player has had
the Sunder Armor ability used on them three times, the Sunder
Armor effect icon will display a 3 in the corner.
- A confirmation dialog is now shown when you choose to make
an Inn your home.
- The tooltip for spells like Seal of the Crusader correctly
reflects the benefit of the spell, instead of occasionally
being off by one.
- Using /random will now send the text to your party or raid
wherever they are instead of the local area around the player
that used /random.
- When in a raid group, the group you are in will now appear
above your name next to your portrait.
- Mail recipient name completion now works with offline guild
members even if you are not showing them in the guild UI.
- Guild ranks and player notes are now filtered by the
profanity filter.
- The temporary mana cost reduction of Burst of Knowledge and
similar effects is now reflected in tooltips.
- Quest rewards are now linked in chat like other items
gained.
- You can auto-equip items while in flight by right clicking
on them, as you would normally.
- Fixed bug preventing the Release Spirit dialog from showing
if you die while jumping in lava.
- You can now use the Escape key to exit out of pop up
dialogues.
- Fixed lua error when relinking poor and standard quality
items from loot messages.
- Consumable items on the action bar will now always show the
number remaining, even if there are none in your
inventory.
- You can create the directory Interface\Icons, and any 32x32
.blp or .tga files you put in there will be available in the
icon list for your macros.
- Pet spells in macros are now supported, both using /cast
and using CastSpellByName().
- If you omit the rank of a spell in /cast or
CastSpellByName(), it will use the highest rank of the spell
which you know.
- While it will still be possible to override files in
Interface/FrameXML, doing so is discouraged (and is likely to
become impossible in a future release). Significant API
additions are being made to eliminate the need for such direct
FrameXML changes.
- You will now be able to list .lua files directly in the
addon .toc file.
- The SetPoint() and SetAllPoints() script functions can take
an actual frame instead of a frame name.
- TargetNearest* script functions will only work in response
to a button click or a key binding, to discourage addons which
scan the battlefield for targets.
- Addon-specific Saved Variables!
Each addon's saved variables will be saved in the file
WTF\Account\{accountname}\SavedVariables\{addonname}.lua, and will
only be loaded when the addon is loaded.
IMPORTANT: The first time you enter the game with this change, you
must make sure all your addons are enabled, or their saved
variables will be lost! If you accidentally do this once, you can
recover by quitting the game, moving your backup SavedVariables.
lua into place and restarting the game with addons enabled.
- Addon Loading On Demand!
If you add the following line to your addon's .toc file, it will not
be loaded at the normal load time, it will instead be dynamically
loaded upon request:
## LoadOnDemand: 1
You can query to see if an addon is loaded by using the new
IsAddOnLoaded("addonname") function, and you can load an
addon dynamically using the LoadAddOn("addonname") function.
This function returns true if the addon is loaded
successfully, and can be safely and efficiently called even
if the addon is already loaded.
For your convenience, the function
UIParentLoadAddOn("addonname") is provided which will
attempt to load the addon and pop up an error message if it
failed to load for any reason.
Once an addon is loaded, the ADDON_LOADED event is sent,
with arg1 set to the name of the addon. An addon can listen
for that event, and when it recieves that event with it's
own name, it can safely access its saved variables.
An important thing to note is that when an addon is loaded
dynamically, it doesn't have access to any of the virtual
frame templates that are defined by FrameXML, including
font definitions.
- New Scripting Functions
-
debugprofilestart() - starts a timer for profiling during debugging.
-
millis = debugprofilestop() - return the time in milliseconds since
the last call to debugprofilestart()
- New UI Element Member Functions
-
handlerFunction = Frame:GetScript("handler") - (for handlers like
"OnShow", "OnEnter", etc) which returns the current event handler
for a frame.
-
Frame:SetScript("handler", function) - sets the action/event handler
for a frame (or removes it with a nil function)
-
Frame:SetBackdrop(nil) / Frame:SetBackdrop({bgFile = "bgFile",
edgeFile = "edgeFile", tile = false, tileSize = 0, edgeSize = 32,
insets = { left = 0, right = 0, top = 0, bottom = 0 }}) (Note: This
is a table argument)
-
FontString:SetFont("font", size [, "flags"]).
-
StatusBar:SetStatusBarTexture("file" [, "layer"])
-
lines = ScrollingMessageFrame:GetMaxLines()
- ScrollingMessageFrame:SetMaxLines(lines)
- ScrollingMessageFrame:EnableFading([isEnabled]) (Defaults to true)
- ScrollingMessageFrame:SetFadeDuration(seconds)
- ScrollingMessageFrame:SetTimeVisible(seconds)
-
ScrollingMessageFrame:Clear()
- lines = EditBox:GetHistoryLines()
-
EditBox:SetHistoryLines(lines)
- EditBox:SetIgnoreArrows([isIgnored]) (Defaults to true)
-
r,g,b,a = FontString:GetTextColor()
Frame:SetParent(nil, or "parent" or parentFrame)
-
numChildren = Frame:GetNumChildren()
-
child1, child2, child3, ... = Frame:GetChildren()
-
- Addon Saved Variables
-
SavedVariables will no longer drop stored numbers to single
precision.
-
Infinite/Nan values no longer cause corrupted SavedVariables.lua
file.(Written as nils with comment)
- Chat and Combat Logging
-
The script functions ChatFrameLog() and ToggleCombatLogFileWrite()
are obsolete.
-
Added script function: isLogging=LoggingChat([newState]) (Returns
new state (or current state if no argument))
-
Added script function: isLogging=LoggingCombat([newState]) (Returns
new state (or current state if no argument))
-
New slash command /chatlog toggles chat logging (/combatlog toggles
combat logging)
-
The file for the chat log is Logs\WoWChatLog.txt and the file for
the combat log is Logs\WoWCombatLog.txt
-
Chat and combat log files will be appended to rather than
overwritten.
-
You now receive combat log messages and damage feedback when you are
being attacked by creatures you can't see.
-
If you call a tamed Deepmoss Hatchling, you are no longer notified
that you hatched.
-
Fixed disconnection caused by relinking an item in a different
locale than that of your client.
Looted items now always show their names in the appropriate quality
color.
-
You now get combat feedback when you take damage from unseen
opponents, like the Unseen in Raven Hill.
-
Fixed damage display on the character sheet when you have Fury of
the Frostwolf or Stormpike's Salvation.
World Environment
- The Ranazjar Isle sub-area has been added off the northwest
coast of Desolace. The Ranazjar Isle puzzle piece now properly
pops when you venture there.
- Entering the zeppelin towers at Durotar and Grom'gol Base
Camp no longer incorrectly flags you as being in the Valley of
Strength.
- Argent Dawn, Timbermaw, Zandalar and Arathi Basin vendors
now show you their entire inventory regardless of current
reputation, allowing players to peruse their full range of
wares. The items in question now require the appropriate
reputation level to make use of them.
- Some of the ship and zeppelin paths have been
modified.
- Gor'tesh and Grol the Destroyer should no longer stay in
evade mode indefinitely.
- A new inn has been added to the Grom'gol Base Camp in
Stranglethorn Vale at the base of the zeppelin tower.
- The Champion's Hall and the Hall of Legends have new load
screens.
- Some Horde quest NPCs were moved to new locations to
promote more intuitive quest flow: Storm Shadowhoof who was
previously at Bloodvenom Falls in Felwood has been moved to
Everlook. Witch Doctor Mau'ari who was previously in Orgrimmar
has been moved to Everlook.
- Scorpids above level 10 now drop more valuable parts than
they did previously.
- Rare Felwood creatures should now have loot.
- Twilight's Hammer creatures in Silithus can now be
pickpocketed.
- Zone bound items, such as the Gordok Courtyard Key, will no
longer leave your inventory if you are a ghost outside their
intended zone. Reviving in a zone outside the item's listed
zone binding will still cause the item to disappear,
however.
- Pelturas Whitemoon's faction has been fixed; the NPC is now
properly associated with Darnassus.
- Narm Faulk is now a part of the Ironforge Faction.
- Hadoken Swiftstrider now has gossip text.
- Ferra can now be skinned.
- Fixed a typo in Ogunaro Wolfrunner's greeting to those who
are not yet friendly with Orgrimmar.
- Fixed a typo on a signpost in Western Plaguelands.
- Sayge’s buffs at the Darkmoon Faire are now exclusive to
one another.
- Onyxia no longer teleports from point to point while
flying.
Copyright © 2006
Viewed 2359323 times, so far.
"World of Warcraft"® and "Blizzard Entertainment"® are trademarks of Blizzard Entertainment.
This site is in no way associated with or endorsed by Blizzard Entertainment.