World of Warcraft Client Patch 1.9.0
The Gates of Ahn'Qiraj
The Gates of Ahn'Qiraj will house two massive, unique dungeons
-- the Ruins of Ahn'Qiraj, a 20-man raid dungeon, and the Temple
of Ahn'Qiraj, a 40-man raid dungeon. As players delve deeper into
the mysteries of Ahn'Qiraj, they will discover revelations of the
Silithid infestation and their shadowy masters, the Qiraji.
Players will have to complete a world event of massive
proportions before they can open the Gates of Ahn'Qiraj on their
realm.
During the public test of Ahn'Qiraj, the world event
to open the gates will be accelerated to allow testing of
the dungeon content.
Linked Auction Houses
Players will now be able to buy and sell goods with greater
effectiveness using the Linked Auction House system. Auction
Houses in Orgrimmar, Undercity, and Thunder Bluff will now share
the same pool of Horde player-created auctions, and Alliance
players will find the same to be true when visiting Ironforge,
Stormwind City, and Darnassus Auction Houses. This system has
been expanded to support the neutral Auction Houses as well.
Tanaris, Everlook, and Booty Bay will all be linked for players
of both factions to access. In addition, the "Looking for Group"
and "Trade" channels have been unified among the corresponding
cities, meaning, for example, that you can trade your goods or
look for groups in Ironforge while in Stormwind.
Multiple Battlegrounds Queues
Players will be able to enter multiple battleground queues. No
longer must you make the hard decision of which queue to join --
when queued for all three, you can join the first one available
or hold out for that particular battleground which you've really
got your heart set on. Should a queue open while you are already
in a battleground, you may switch to the new battle or remain in
the current on.
Soul Shard Bags
Tailors now can make soul bags to hold soul shards. The
smallest is a 20-slot bag, the recipe for which can be purchased
in Gadgetzan. The recipe for a larger bag can be found in
Scholomance, and one for an even larger bag can be found in
Molten Core. In the main UI, these soul bags will display how
many shards they contain. So long as the soul bags have room, any
soul shards a warlock creates will automatically go into the
bag.
Raid Calendar System
The raid-lockout system has undergone a significant change.
The new system will have all instances reset at a certain server
time, regardless of when you were actually saved to the instance.
The reset schedule is as follows:
- Molten Core: Every 7 Days,
resetting during weekly maintenance.
- Blackwing Lair: Every 7
Days, resetting during weekly maintenance
- Onyxia: Every 5 Days
-
Zul'Gurub: Every 3 Days
- Temple of AhnQiraj (40-man): Every 7
Days, resetting during weekly maintenance
- Ruins of AhnQiraj
(20-man): Every 3 Days
All resets will occur during off-hours,
when the least amount of raids are active.
Important Note for Mac OS X Users
The minimum supported Mac OS X revision for WoW will be
changed in a post-1.9.0 patch, from 10.3.5 to 10.3.9. If you are
running 10.3.5 - 10.3.8 and need to get the free update, you can
use Software Update or you can go to the Apple website. This
change will make it easier for us to release future updates to
the game, for example to support upcoming Mac models based on
Intel processors.
General
- All Disorient effects have been renamed Incapacitate
effects. This includes Gouge, Sap, etc.
- All Confusion effects have been renamed Disorient effects.
This includes Blind, Scatter Shot, etc.
- Food and Drink are now in separate categories, so you can
only have one food effect and one drink effect on you at a
time. The only effect should be that foods that used to stack
with each other (you could have two food effects on you at
once) no longer will stack.
- On-next-swing abilities will no longer cause multiple
weapon procs on a single swing.
- It is now possible to change the games priority and
processor affinity through Task Manager.
PvP & Battlegrounds
- The Defiler's Talisman and Talisman of Arathor are now
available at Friendly reputation.
- Level 48, 38, and 28 versions of the Defiler's Talisman and
Talisman of Arathor have been added.
- Two new rewards have been added for reaching Friendly
reputation level with the Silverwing Sentinel and Warsong
Outrider factions.
- New caster ring reward added for reaching Exalted status
with the Stormpike or Frostwolf factions.
- When a player leaves a battleground before it concludes,
they will be unable to re-enter any battleground queue for 15
minutes.
- Several civilian NPCs, who previously would assist
non-civilians, will no longer do so.
- A bug has been fixed with the Warsong Gulch reward vendors
that were allowing items achieved at reaching Friendly
reputation to be purchased at lower reputation levels.
- Reputation rewards for the PvP Battlegrounds have been
adjusted:
- Superior Health Draughts, Superior Mana Draughts, and
Battleground- specific bandages are now available uniformly
at Friendly reputation.
- Major Health Draughts and Major Mana Draughts are now
available uniformly at Honored reputation.
- Warsong Gulch and Arathi Basin now offer
Battleground-specific rations at Friendly reputation.
Druids
- Bear and Dire Bear form - Effects that lower armor will now
lower armor by a percentage of the druid's full armor, rather
than just base (caster form) armor. However, Enrage will still
only remove 75% of base armor.
- Omen of Clarity - Special attacks will no longer consume
their own clearcasting state. All melee attacks will now be
able to trigger the clearcasting state.
- Nature's Grasp - This spell can now trigger from special
melee attacks. It will no longer be possible to cast Entangling
Roots at no mana cost immediately after Nature's Grasp
procs.
- Nature's Grace - The Nature's Grace buff will now appear on
the player upon completion of casting, before the travel time
of the spell. So, Wrath crits will now benefit the casting time
of the next spell cast.
- Insect Swarm - New icon.
- Improved Starfire - The stun effect's duration no longer
diminishes or is diminished by controlled stun abilities and
spells (e.g. Cheap Shot, Hammer of Justice, Charge etc.).
- Omen of Clarity - This spell now works correctly with Bash,
Rip, Ferocious Bite, and Demoralizing Roar, granting a decrease
in the cost of the ability. Ferocious Bite will still use the
entire energy bar to generate additional damage.
- Cat Form - Feline Swiftness will now regain its speed
increase when moving from indoors to outdoors.
- Cure Poison - Mana cost now based on a percentage of base
mana.
- Remove Curse - Mana cost now based on a percentage of base
mana.
- Abolish Poison - Mana cost now based on a percentage of
base mana.
Hunters
- Arcane Shot Will no longer trigger two Judgement of Wisdom
effects with one shot.
- Aspect of the Pack and Aspect of the Cheetah - Periodic
damage will no longer trigger the Dazed effect.
- Aspect of the Wild - Radius increased. Tooltip updated to
display radius.
- Improved Concussive Shot - The stun effect's duration no
longer diminishes or is diminished by controlled stun abilities
and spells (e.g. Cheap Shot, Hammer of Justice, Charge
etc.).
- Tame Beast - The hunter will now turn to face the target
during the taming process.
- Bestial Wrath - Damage bonus reduced, duration increased.
In addition, while enraged, the beast will be immune to
Disorient effects (e.g. Scatter Shot, Blind, etc.)
- Unleashed Fury - Damage bonus increased.
- Pet Changes
- Base pet speed is now standardized for all pets,
including legacy pets. Pet speed can still be modified
through the talent Bestial Swiftness and pet abilities such
as Charge, Dash, etc.
- All hunter pets will now always deal Physical damage
for their base attack.
- Turtles can now eat raw and cooked fish.
- Turtles can now learn Shell Shield, allowing them to
reduce all damage taken by 50% for 10 sec.
- Hunters can now tame Sons of Hakkar. Sons of Hakkar are
in the Wind Serpent family and will know Lightning Breath
(Rank 6).
- Boars can now learn Charge, an ability that allows them
to charge to an enemy, immobilize that enemy for 1 second,
and add a large amount of Attack Power to the boar's next
attack.
- Gorillas can now learn Thunderstomp, an ability that
causes high threat area Nature damage.
Mages
- Impact - The stun effect's duration no longer diminishes or
is diminished by controlled stun abilities and spells (e.g.
Cheap Shot, Hammer of Justice, Charge etc.).
- Netherwind Regalia - The 8-piece set bonus will now proc
immediately upon completion of casting the spell, before travel
time on the spell. This will allow the proc to affect the next
spell cast as intended.
- Arcane Concentration - Blizzard will now be able to gain a
Clearcasting state from this talent.
- Arcane Missles - Will now be able to trigger procs based on
dealing damage.
- Remove Lesser Curse - Mana cost now based on a percentage
of base mana.
- Blast Wave - Will now show spell data in the talent
page.
- Conjure Water (Rank 7) Will now create ten waters instead
of four.
- Pyroblast Damage bonus from + spell damage items
increased.
Paladins
- Due to significant talent changes, all Paladins' talent
points will be refunded and can be respent. Training costs for
all talent spell/ability replacements have been significantly
reduced.
- Paladins can now learn Greater Blessings for the following
spells:
- Blessing of Might
- Blessing of Wisdom
- Blessing of Kings
- Blessing of Sanctuary
- Blessing of Salvation
Greater Blessings will cast the
associated blessing on all raid members that share the same
class as the target. For example, if you cast Greater
Blessing of Might on a warrior in your raid, all warriors
in the raid party will receive Blessing of Might from you.
Additionally, Greater Blessings have an increased duration
of 15 minutes. These blessings require twice as much mana
as the single target version, as well as a reagent.
Paladins can purchase these new Greater Blessing spells
from their class trainers.
- Seals and Judgements - Added or increased damage per level
so that these spells keep pace between replacements.
- Judgements - Judgements that place a debuff on their victim
will now all have their duration refreshed when the judging
paladin strikes the victim with his or her melee swings. All
these debuffs have had their duration decreased to 10 seconds.
In addition, Judgements that place debuffs can no longer be
resisted.
- Seal of Righteousness - Now does holy damage on every
swing. It can now proc correctly as well. The Judgement effect
has been renamed "Judgement of Righteousness" to differentiate
it from the Seal damage in the combat log.
- Judgement of the Crusader - The holy damage bonus has been
decreased as part of rebalancing paladin damage (which is still
increased overall).
- Seal of Command - The proc will occur more often, but will
only do 70% of weapon-swing damage.
- Judgement of Command - Instead of placing a debuff on the
victim, this spell now does immediate damage. If the victim is
not stunned, they only take 50% of the total damage. The damage
on this Judgement was increased significantly.
- Judgement of Wisdom - Arcane Shot will no longer cause this
to proc twice on one shot. Channeling spells can now trigger
this proc as well.
- Vengeance - Special ability critical hits can now trigger
Vengeance.
- Judgement of Righteousness - The damage of this judgement
was increased significantly. This judgement can now trigger
procs. The bonus from spell damage items has been increased
slightly.
- Holy Shock - Now heals friendly targets and damages enemy
targets. Mana cost reduced. Bonus from spell damage and healing
items increased.
- All Seals and Judgements have had their bonus coefficient
from plus spell damage re-evaluated. Some holy damage effects
had no coefficient before and now have a coefficient.
- Vengeance - Clarified the tooltip to indicate procs will
not trigger Vengeance.
- Summon Warhorse - Mana cost reduced.
- Summon Charger - Mana cost reduced.
- Consecration - No longer displays a debuff icon on targets
in the area of effect.
- Updated Aura tooltips to be more clear (include radius, fix
grammatical errors etc...).
- Judgement - Range increased, cooldown decreased, mana cost
decreased. Using Judgement will now initiate melee combat.
- Exorcism - Now usable on Demon targets in addition to
Undead targets.
- Holy Wrath - Now usable on Demon targets in addition to
Undead targets.
- Seal of Justice - Mana cost slightly increased. The stun
effect's duration no longer diminishes or is diminished by
controlled stun abilities and spells (e.g. Cheap Shot, Hammer
of Justice, Charge, etc).
- Seal of Righteousness - The damage bonus from +Holy damage
has been reevaluated on this seal. Since the damage is
delivered on every swing, the bonus has been reduced. However,
paladins attacking with faster weapons should see an overall
increase in the bonus from + spell damage gear. Mana Cost slightly increased.
- Seal of Command - Damage bonus from +Holy damage items
slightly increased.
- Seal of the Crusader - Mana cost slightly increased.
- Seal of Fury - The seal and judgement have been removed and
replaced with a new self-buff, Righteous Fury, which will
increase threat from Holy damage.
- Seal of Light - Mana cost slightly increased.
- Seal of Wisdom - Mana cost slightly increased.
- Seal of Command - Mana cost slightly increased.
- Hammer of Wrath - Missile speed of the flying hammer
increased.
- Divine Protection, Divine Shield and Blessing of Protection
- Targets of these spells will now receive the "Forbearance"
effect, preventing another of these three spells from being
applied to that target for one minute.
- New Spell: Righteous Fury (level 16) - Increases the threat
generated by the Paladin's Holy attacks by 60%. Lasts 30
minutes.
- Blessing of Sanctuary - Now causes Holy damage to the
attacker when the blessed target blocks an attack in addition
to the current effect.
- Hammer of Justice - Is now a Protection spell.
- Repentance - Is now considered an Incapacitate effect.
- Blessing of Wisdom - Mana regeneration over time will no
longer generate threat.
- Purify - Mana cost now based on a percentage of base
mana.
- Cleanse - Mana cost now based on a percentage of base
mana.
Priests
- Martyrdom - This talent will now trigger on melee special
abilities as well as on melee swings. The tooltip has been
clarified to indicate this ability only works on melee
strikes.
- Dispel Magic - Mana cost now based on a percentage of base
mana.
- Cure Disease - Mana cost now based on a percentage of base
mana.
- Abolish Disease - Mana cost now based on a percentage of
base mana.
- Mind Blast - Threat raised on ranks 7, 8, and 9. Incorrect
data had been entered in those spells, resulting in less threat
generated than designed.
- Blackout - The stun effect's duration no longer diminishes
or is diminished by controlled stun abilities and spells (e.g.
Cheap Shot, Hammer of Justice, Charge, etc).
Rogues
- Sword Specialization - Special attacks such as Sinister
Strike, and Mortal Strike now properly trigger the chance to
gain an extra attack.
- Mace Specialization - The stun effect's duration no longer
diminishes or is diminished by controlled stun abilities and
spells (e.g. Cheap Shot, Hammer of Justice, Charge
etc...).
- Slice and Dice - This finisher can now trigger the
Ruthlessness talent.
Shaman
- Lightning Shield - This spell will now proc when the shaman
is struck by elemental attacks.
- Stormstrike - Earthbind and Stoneclaw totems will no longer
use up charges of Stormstrike.
- New Spell - Tranquil Air Totem. Creates a totem that
reduces the threat caused by nearby party members by 20%.
- Grounding Totem - This totem will no longer absorb the
spell from Crippling Poison or Deadly Poison.
- Purge - Mana cost now based on a percentage of base
mana.
- Cure Poison - Mana cost now based on a percentage of base
mana.
- Cure Disease - Mana cost now based on a percentage of base
mana.
- Poison Cleansing Totem - Mana cost now based on a
percentage of base mana.
- Disease Cleansing Totem - Mana cost now based on a
percentage of base mana.
Warlocks
- Searing Pain Reduced mana cost by 10%.
- Infernal and Doomguard - Increased armor 10% and damage 30%
on both pets.
- Soul Link - This spell can no longer be partially dispelled
off the warlock. In addition, Soul Link can no longer be used
on non-demon pets.
- Hellfire - Victims of Hellfire are now able to resist
properly. Warlocks continue (as designed) to be unable to
resist their own damage.
- Curse of Shadow and Curse of the Elements - These curses
can no longer cause resistance to become negative. To
compensate, both curses now increases the damage taken from the
appropriate schools by a percentage.
- Summon Felsteed - Mana cost reduced.
- Summon Dreadsteed - Mana cost reduced.
- Pyroclasm - The stun effect's duration no longer diminishes
or is diminished by controlled stun abilities and spells (e.g.
Cheap Shot, Hammer of Justice, Charge, etc).
Warriors
- Execute - Improved Execute and other discounts to the
Execute ability will now correctly convert the resulting extra
rage into damage.
- Retaliation - This ability will no longer lose charges when
the attacker is behind the warrior.
- Sword Specialization - Special attacks such as Sinister
Strike, and Mortal Strike now properly trigger the chance to
gain an extra attack.
- Sweeping Strikes - Whirlwind and Retaliation will now
correctly consume the charges from Sweeping Strikes.
- Bloodthirst - The damage component has been increased to
45% of attack power.
- Enrage - The talent will now grant 5/10/15/20/25% extra
damage when enraged, instead of 8/16/24/33/40%.
- Mace Specialization - The stun effect's duration no longer
diminishes or is diminished by controlled stun abilities and
spells (e.g. Cheap Shot, Hammer of Justice, Charge, etc).
- Improved Revenge - The stun effect's duration no longer
diminishes or is diminished by controlled stun abilities and
spells (e.g. Cheap Shot, Hammer of Justice, Charge, etc).
- Unbridled Wrath - Only normal melee swings will trigger the
rage generation from this ability.
Racial Traits
- Troll Racial Abilities Troll Berserking
- New functionality: Berserking is now an activated
ability that increases your melee, ranged, and casting
speed by 10% to 30%. The value scales upwards towards 30%
depending how low your health is when you activate the
ability.
- Now lasts 10 seconds.
- Now requires a small amount of mana, rage, or energy
(depending on your class) to activate.
- No longer requires being struck by a critical to
activate.
- Now has a three minute cooldown, up from two
minutes.
- No longer has a global cooldown. Throwing Mastery
- Trolls now also receive a bonus to Bow weapons in
addition to Throwing weapons.
- Orc Racial Abilities Blood Fury
- Now applies a healing effectiveness debuff on the user
instead of the attack power penalty. The healing debuff is
applied immediately upon using the ability. Hardiness
- Resistance is now applied to just Stun mechanics.
- Gnome Racial Abilities Escape Artist
- Dwarven Racial Abilities Stoneform
- No longer snares the user.
- Armor bonus increased.
- Duration lowered.
Items
- All of the Tier 2 Class Armor sets have been updated with
new art.
- The following weapons and shields have been updated with
new art: Perdition's Blade, Obsidian Edged Blade, Gutgore
Ripper, Core Hound Tooth, Aurastone Hammer, Drillborer Disk,
Staff of Dominance.
- Many of the pieces from the Tier 2 Armor sets have received
updated statistics. The armor sets with the most extensive
changes include the Netherwind, Nemesis, and Judgement sets.
Other sets received fewer revisions, or none at all.
- Slimes have been latching on to more valuable items and
they will now be dropping better loot than they used to,
including coin drops and special bags.
- Drop rates of Darkmoon Cards 2-8 (Portals 2-8, etc..) have
been reduced. Ace drop rates have been increased.
- The drop rate of Shadowcat Hides has been increased.
- The Lifestealing enchantment now does shadow damage rather
than fire damage.
- Manna Biscuits now have two separate spell effects so they
stack correctly with other food and water.
- Well Fed buffs from special foods will no longer stack with
each other.
- The enchanter-made wands are now correctly flagged as Bind
on Equip.
- Silithus air elementals have a slightly increased chance of
dropping essence of air
- Stormshroud Shoulders have been fixed to be a superior item
and have had the stamina on them slightly increased as
well.
- Whistle of the Black War Raptor was changed to Bind on
Acquire.
- The Runed Stygian Belt is no longer Unique.
- Bandages will now appears as "Consumable" in the auction
house.
- Jaedenar humanoids and demons in Felwood and Winterfall
Furbolgs in Winterspring can now drop Runecloth.
- Winterfall Furbolgs will not drop Winterfall Firewater as
often.
- The Seal of Wrynn, Nogg's Gold Ring, and Talvash's Gold
Ring have been improved to be superior items.
- All Giants in Azshara now drop cash and items appropriate
for an elite creature.
- The attack speed slowing effect from Thunderfury has been
reduced, and no longer stacks with other such effects such as
Thunderclap. The rate at which the weapon procs has also been
lowered.
- The Reckless Charge ability of the Goblin Rocket Helmet and
Horned Viking Helmet is now considered an incapacitating effect
instead of a sleep effect.
- Flamewaker Legplates and Sash of Whispered Secrets improved
to have the proper stats of an epic item.
- Broken Silithid Chitin is now marked as a poor item.
- Albino Crocscale Boots now has the appropriate geometry
attached.
- Darkshore Grouper now has an appropriate sound when moved
in your inventory.
- The effect of the Freezing Band is now considered a Freeze
effect.
- The Force Reactive Disk's and Cloak of Fire's effects will
no longer gain a benefit from effects that increase spell
damage.
- The Insightful Hood and Southsea Head Bucket will now cover
hair properly.
- The proc ability of the Halberd of Smiting can no longer
cause another proc.
- The Glimmering Mithril Insignia will no longer make a
player immune to Death Coil.
- The Goblin Mortar's stun effect now has a description.
- Six Demon Bag tooltip changed to note that the target must
be in front of the caster.
- The Fiery War Axe is now in fact, Fiery.
- The Abyssal Plate Gauntlets are now Bind on Equip.
- Items with the Frost Blast ability will now deal the
correct damage listed.
- Gauntlets of Shining Light is now spelled correctly.
- The Pure Elementium Band now has a sell price.
- The Mendicant's Slippers now have the proper amount of
stamina for the level of the item.
- Arcanist's Bindings had more resistances than proper for
the item, and these were removed.
- Alcor's Sunrazor is now Bind on Equip.
- Transforming Thunderstrike and Shadowstrike will no longer
consume additional copies of the item that might be in the
inventory.
- Added a note to the tooltip for the Healing and Mana
Draughts available in Alterac Valley that informs the player
they are only usable in Alterac Valley.
- Incorrect amounts of abilities such as Attack Power,
Increased Fire Damage, or Increased Healing Damage were being
applied to all random item property world drops. Two handed
weapons such as Staves had much lower amounts of these
abilities, while ranged and one handed weapons had too much.
All further drops of these items will have the correct amounts,
but previously dropped items will not be affected by this
change.
- The Shardtooth Meat quest item can no longer be fed to a
Hunter pet.
- Blue Dragon Card - This trinket will no longer proc from
non-combat abilities.
- Shield Spikes - Shield Spike damage will no longer occur on
ranged blocks.
- The Gnomish Death Rays backfire will now affect players
even if they have an immunity effect, such as Divine
Shield.
- The Zandalarian shoulder enchantments now properly display
their effects on the item enchanted.
Professions
- An Alchemy recipe to Transmute Heart of Fire into three
Elemental Fires has been added at the Friendly level of the
Thorium Brotherhood.
- Epic items that are level 51 and above will now disenchant
into a Nexus Crystal. Also items that normally disenchant into
Large Brilliant Shards have a very small chance of
disenchanting into a Nexus Crystal. New more powerful
enchanting recipes that require these Crystals can be found in
the new Ahn'Qiraj content.
- Enchanters can now turn some of their dusts and shards into
magical oils. These oils when applied to weapons add a
temporary bonus to magical damage or mana regeneration that
stacks with permanent enchantments. The lower levels of these
recipes are found on normal enchanting vendors. The higher
level versions are found on special vendors and are rewards for
high Zandalar faction.
- The Enchanting Trainer in Cenarion Hold in Silithus sells
some of both new types of enchanting formulae.
- Schools of fish have appeared around the world that can be
fished from a few times before being fished out. These schools
tend to contain valuable fish types such as Oily Blackmouth or
Firefin Snapper. In some places, wreckage can be fished from
for even better rewards.
- The cooking trainers around the world sell the recipe for
Sagefish and Greater Sagefish. These two fish types can be
found in schools in inland areas and provide health and mana
regeneration as well as additional mana regeneration for 15
minutes after eating.
- Engineers with skill 250 or greater, who have completed Umi
Rumplesnicker's 'Are We There Yeti?' quest line, should seek
her out again in Everlook.
Quests & Reputation
- The Timbermaw Furbolgs have received a faction revamp!
- The Timbermaw Furbolg faction is now named "Timbermaw
Hold."
- Certain named Deadwood and Winterfall Furbolgs are now
giving more positive Timbermaw Hold faction when
killed.
- Old quests have been revised, and several new quests
involving the Timbermaw Furbolgs have been added.
- Reputation caps for killing monsters now happen at the end
of a level, rather than in the middle of it. For example: if
reputation gains for killing a monster were previously capped
at the middle of the range for Friendly on a monster, then they
are now capped at the end of Friendly.
- Reputation is now its own category in the chat window; you
can change the color of reputation gains and losses as reported
in chat without it affecting other miscellaneous
information.
- All Alliance versions of the quest "Heeding the Call" now
give uniform reputation increases.
- Warlock quests that teach imp summoning now all uniformly
award reputation increases for respective racial factions.
- Spells now may have a casting requirement of current
reputation with a faction.
- All versions of the quests "A Donation of Wool," "A
Donation of Silk," and "A Donation of Mageweave" have had the
level of the quest raised so that higher level characters
performing them will be able to receive the full reputation
gain. The minimum level requirement for the quests have not
changed, though the amount of XP gained when completing any of
these quests will be different than from before. Mageweave will
continue to give more XP than Silk, and Silk more XP than
Wool.
- The quests "Morrowgrain to Darnassus" and "Morrowgrain to
Thunder Bluff" now give increased reputation per turn-in to be
in line with the amount given with "Morrowgrain to Feathermoon
Stronghold."
- The Alliance version of the quest "Centaur Bounty" now
gives Stormwind faction for completion.
- The Horde version of the quest "Centaur Bounty" now gives
the same amount of XP as the Alliance version (which means it
was increased).
- The quest "Zaeldarr the Outcast" now gives an Argent Dawn
reputation increase upon completion.
- A bug with the reputation system has been fixed that was
preventing some awards to Horde and Alliance factions from
being shared properly amongst all member factions of the
team.
- The quest "Ledger from Tanaris" now gives a reputation
reward for Gadgetzan upon completion.
- The quest "Supplies for Nethergarde" now has an additional
reward of increased Stormwind reputation.
- Fixed typos in both quest versions of "All Along the
Watchtower".
- Fixed typos in both quest versions of "Lessons Anew".
- A kobold has been moved away from Piznik so that it won't
keep evading in the quest "Gerenzos Orders".
- Fixed typos in the quest "Signets of the Zandalar".
- Fixed typos in the quest "Rotten Eggs".
- The cleansed plants of Felwood have been modified:
- There is no longer a gossip option to interact with
them; simply right click on the plant to receive your buff
or fruits.
- The amount of items you get from plants has been
adjusted.
- A corrupted whipper root plant was bugged to require
one fewer plant salves than intended to be cleansed; its
now fixed to require the salves just like the other whipper
roots.
- Fixed two bugs where Pratt McGrubben in Feathermoon
Stronghold was not offering to re-teach Wild Leather Shoulders
and where he was not properly teaching Wild Leather
Leggings.
- Fixed typos in both quest versions of "Power over
Poison".
- The level of the quest "Piercing the Veil" has been
increased from 3 to 4, bringing it in line with similar
quests.
- Sayges Dark Fortune of Damage buff now only increases
damage from a randomly determined range of 1-10%.
- A coin reward has been added to the quest "Worth Its Weight
in Gold".
- Vahlarriel in the second part of the quest series
"Vahlarriel's Search" now has something to say when returning
with the pendant.
- The level for the quest "Parts for Kravel" has been raised
to bring it in line with the other quests of the Kravel
series.
- You now need fewer Scorpashi Venoms to complete the second
quest of the "Reagents for Reclaimers Inc." quest series.
- Baron Revilgaz now should be a little more vociferous.
- Fixed a bug with the Horde Hallows End quest "Ruined Kegs"
that allowed the Alliance to interact with the keg.
- Hallows End Pumpkin Treats should no longer be on the same
timer as combat-oriented potions. Really.
- Xabraxxis Demon Bag will now last slightly longer in the
world once he is killed (3 minutes, up from 2).
- The reward for the quest "An Audience with the King," "Seal
of Wrynn" - has been improved.
- The reward for the quest "Gnome Improvement," "Talvashs
Gold Ring" has been improved. XP and reputation rewards for the
quest have also been increased.
- The reward for the quest "Noggs Ring Redo," "Noggs Gold
Ring" has been improved. XP and reputation rewards for the
quest have also been increased.
- The Horde Quest "Material Assistance" should no longer
auto-launch an incorrect (deprecated) quest.
- The quest "Galen's Escape" now gives an additional coin
reward upon completion, as well as an increase of reputation
amongst the players factional team.
Raids & Dungeons
- Noxxion in Maraudon now has the correct immunities.
- Noxxion is now social and will bring friends if pulled past
other creatures.
- Abyssal Templars are no longer marked as Humanoid.
- Twilight Stonecallers in Silithus should now aggro
properly.
- Gordok Reavers and Warlocks now have a slightly larger
radius for detection and "call for help."
- Drop rate of Dark Runes in Scholomance has been
reduced.
- The Altar of the Deeps in Blackfathom Deeps will now give
players the Blessing of the Deeps.
- The abomination event in Stratholme was been reworked with
new technology to insure there are no more premature
resets.
User Interface
- The Guild UI has been significantly improved. Now when you
click on a guild member, it will open up a side panel with all
the information about that member including their note and
officer's note.
- There is now a Guild Info panel for each guild. That panel
allows a guild to enter long term information and messages
about the guild that is too long for the message of the day.
The guildmaster can use the guild control panel to determine
who has access to change the text in this panel.
- Options have been added that allow raiders to not display
their base party UI when the Raid UI is up. Also, you can
choose to only display effects on players that you can dispel
or ones you can cast. This is all in the interface options
pane.
- A "tip of the day" feature has been added to loading
screens within the game.
- Under Video Options there is now a slider to control the
detail of spell effects. Lower settings can help to improve
performance.
- Auction buyers/sellers will now receive a detailed invoice
of the transaction.
- The casting bar has been brightened back up, it was
appearing darker than intended due to a bug.
- A new option has been added to Interface options, "Sticky
Targeting." When this is turned on, you will not deselect your
current target when you click on empty space.
- A new interface option, "Detailed Loot Information" has
been added that defaults to 'on.' If you turn it off you will
only see the roll and Need/Greed option of the player who won
the item rather than information for every player.
- Open bags that are in your bank will now have a bluish
background to them to allow easy differentiation between
inventory bags and bank bags.
- The Friends List and Guild UI will now display when a
person is AFK.
- It is now possible to use the dressing room UI to model
items that are being rolled for in the Group Lood/Need Before
Greed Popup window.
- Add-ons, Macros and Keybindings can now be saved on a per
character basis, so you can have different characters load
different add-ons/ macros/keybindings.
- The Ignore command will now ignore emotes.
- The Interface Options Pane has been split up into a normal
panel and an advanced panel.
- In the initial loading screen there will be a tip
displayed. This can be turned off from the interface options
menu.
- Any time an item is distributed using the "Master Looter"
system and the item is quality epic or above there will be a
confirmation dialogue to confirm that the item is going to the
correct person.
- Key bindings can now be saved either globally or on a per
character basis.
- Add-ons can now be saved either globally or on a per
character basis.
- In addition to the set of macros shared by all characters,
each character gets an additional 18 macros available to
them.
- Added the ability to link enchanting recipes in chat.
- Optimized UI event handling in raid situations.
- Optimized UI layout engine to improve loading times.
- The game will no longer accidentally load UI files that are
dropped loose into the top level installation directory.
- The EquipCursorItem() script function uses slot numbers
consistent with the rest of the inventory functions. Any macros
which use this function should be updated by adding one to the
slot number used currently.
- New TOC entry for dynamically loadable add-ons: ##
LoadWith: Addon1, Addon2, etc. - Indicates that your add-on
should be automatically loaded after ANY of the add-ons
specified on the LoadWith line are loaded.
- The 8th return value from GetItemInfo() is no longer be
localized, instead is one of a number of INVTYPE_* tokens.
- A new 9th return value from GetItemInfo() is the inventory
icon for the item.
- debugprofilestop() will now return sub-milisecond (floating
point) values.
- Added Texture:GetTexture() which returns the filename
(without extension) of the file for the texture.
- Added FontString:SetNonSpaceWrap(true|false)
- Added Frame:GetFrameType() which returns the type of a
frame.
- Added Frame:IsFrameType("typeName") which returns true if
the frame is of type typeName, or a subtype of typeName.
- New 8-param form of Texture:SetTexCoord(ULx, ULy, LLx, LLy,
URx, URy, LRx, LRy)
- Parent frame scales are cumulative instead of
overrides.
- Textures and FontStrings now have IsVisible() and IsShown()
functions with the same semantics as the frame functions of the
same name.
- Added Button:SetFont(), which works like the equivalent
FontString function.
- Added ScrollingMessageFrame:SetFont(), which works like the
equivalent FontString function.
- Special honor awards show up in the combat log.
- Druids can preview different weapons in the dressing room
while in moonkin form.
- Emotes show up in the chat log file.
- Combat messages no longer show up in the chat log
file.
- Resurrection spells will return pets to life with the
appropriate amount of health and mana.
- Talent improvements to buffs will persist across instance
boundaries and logging out.
World Environment
- Elven NPCs in Scholomance will now animate properly.
- Players should no longer be able to walk on steep
terrain.
- Players should no longer be able to move slowly through
some locked doors and gates.
- Nida Winterhoof in Thunder Bluff now sells Flowers for the
sensitive Horde player.
- The Short John Mithril's chest in Stranglethorn Arena will
now display an effect when it is being opened so its harder to
open the chest unnoticed.
- Night Elf food vendors have changed their supplies
slightly.
- Chests in Maraudon have been disabled for good.
- In Wetlands, Bluegill Murlocs will now be more plentiful
and several other Bluegill camps have been thinned.
- All mount sounds, when standing and jumping, are now in
place.
- Tauren males now use their off-hand attack animation.
- The Zeppelins propeller from Under City should now animate
properly.
- Jesper and Spoops should no longer be lingering around once
the Hallows End holiday period is over.
- The Moonglade Wardens have received an increase in hit
points and damage dealt, bringing them in line with their
Steamwheedle Cartel bruiser counterparts.
- Flight Paths
- New flight paths added between Ironforge and Chillwind
Point. Also, between Chillwind Point and Light's Hope
Chapel.
- Fixed a problem with the flight paths between The
Crossroads in The Barrens and Zoram'gar Outpost in
Ashenvale.
- Fixed the flight over Yojamba Isle from Booty Bay in
Stranglethorn to Sentinel Hill in Westfall.
Bug Fixes
- Fixed a bug that caused Crimson Templar to be doing much
more damage with it's fireball attack than intended.
- Fixed a bug that could cause Guard Slip'kik to move while
trapped in ice.
- Fixed a bug that caused Azure Templar, Earthen Templar, and
Hoary Templar to be resistant to Fire.
- Fixed a bug that would cause Time Lapse to cause hate
reduction even if the target resisted the effect.
- Fixed a bug that allowed pets to be targeted by "Wild
Polymorph" during the Nefarian encounter.