World of Warcraft Client Patch 1.10.0
New High-Level Armor Sets!
Adventurers of Azeroth can now quest to upgrade their previous
Rare- quality Dungeon set to a new, higher-quality set, including
epic gear! These tasks include all-new boss encounters, so
prepare your finest group of dungeon-delvers and prepare for a
challenge!
Weather!
Weather has been introduced in the following areas around
Azeroth:
- Elwynn Forest
- Tirisfal Glades
- Dun Morogh
- Darkshore
- Alterac Mountains
- Stranglethorn Vale
- Feralas
- Un'Goro Crater
- Tanaris
- Winterspring
- Ahn'Qiraj
We will be adding more weather to the world
as time progresses; this is simply the beginning!
High-Level Instance Changes
Along with the new Armor Sets, the high-level 5-10 man
dungeons have received some changes regarding loot. Many items
have been improved in quality and use. In addition, several epic
items, such as Headmaster's Charge and the Runeblade of Baron
Rivendare, have had their drop rates significantly increased. In
order to preserve the challenge of these dungeons, they have had
their instance caps lowered. Stratholme, Scholomance, and
Blackrock Depths now allow a maximum of five players inside, and
Blackrock Spire allows a maximum of ten.
Quest Experience to Gold Conversion at Level 60
Previously, quest experience was wasted if one completed a
quest at level 60. In this patch, any quests done at maximum
level will have their experience reward converted to a healthy
amount of gold, thus adding additional incentive to completing
those quests in your log once you hit 60.
New Final Destination Flight Paths!
If you're making several jumps to get to your destination, you
will now be able to choose that flight path from your initial
Flight Master. The costs will remain the same, but you no longer
need to manually click on each path. The UI has also been
improved significantly.
General
- All spells/abilities that remove existing effects (e.g.
Dispel Magic, Cleanse, Remove Curse etc...) will now verify
that there is an effect that can be removed before
casting.
- You will no longer lose your current target when affected
by a crowd control spell (e.g. Fear, Polymorph etc...).
- Various tooltips updated.
- Pets no longer modify your reputation if you kill
them.
- You no longer teleport to your flight destination when hit
by snowballs.
- Passive damage effects like Oil of Immolation will cause
creatures to attack when they are hit.
- Turning off the At-War flag will no longer stop neutral
guards from attacking you.
- Trying to spoof item links will disconnect you.
- Fixed error message when attempting to start melee combat
while unable to attack.
- Channelled spells are cancelled when a rogue vanishes.
- Channelled spells are cancelled when you zone.
- Damage over time spells are no longer affected by changes
in equipment after the cast.
- You are no longer kept in combat while on auto-attack at
long range.
- Area effect spells and abilities will no longer consider
totems as valid targets.
- Charm spells on charmed creatures are no longer available
to the players that charm them.
- Fixed a bug which could cause lava flows to be improperly
rendered or invisible.
- Traps can now be detected in the same way stealthed units
can be detected.
- Stealth and Invisibility effects will now be canceled at
the beginning of an action (spellcast, ability use etc...),
rather than at the completion of the action.
- Reputation will no longer be gained if a pet kills a
monster without aid.
- Added support for widescreen video resolutions.
PvP & Battlegrounds
- Alterac Valley
-
Flavor items from player loot in Alterac Valley will now stack and
can be sold for a small value. These are items like Documents from
Boomstick Imports, Worn Running Shoes, etc.
-
Players in Alterac Valley will no longer drop Darkspear Troll Mojo,
Dwarf Spines, Forsaken Hearts, Human Bone Chips, Orc Teeth, etc. and
the quests have been removed for these items. Instead when a player
is slain in Alterac Valley, any enemies that were in that player's
threat list will gain 1 point of reputation with either the
Frostwolf or Stormpike factions.
-
Frostwolf and Stormpike faction will now be gained by killing
players of the opposite faction.
- Reputation will no longer be split
up among the entire raid group.
-
Tower Banners in Alterac Valley can no longer be used through walls.
-
Korrak the Bloodrager and his band of trolls have packed up their
bags and left Alterac Valley for greener pastures.
-
- Arathi Basin
-
The Horde can no longer bypass the gate before the match officially
begins.
- The reputation gain in Warsong Gulch and Arathi Basin has
been significantly increased.
- Several Civilian NPCs that would assist the guards in
attacking players no longer do so.
Druids
- Healing Touch - Mana cost on all ranks reduced
approximately 9%.
- Ravage - Can no longer be dodged, parried, or blocked.
- Cure Poison - Can no longer be cast while in Moonkin
form.
- Gift of the Wild - Range and area of effect increased.
- Rip - Is now properly considered a Bleed effect.
- All shapeshift forms can now use equipped items.
- Nature's Swiftness - Now makes Rebirth and Soothe Animal
spells instant cast.
- Bear Form and Dire Bear Form - It is no longer possible at
very low health to die when shifting out of these forms.
- Pounce - This ability will no longer apply its bleed effect
when the attack misses or is dodged.
- Some creature Mana Drain spells were previously able to
mana drain druids in forms that do not display mana. That has
been fixed.
- Previously, shifting into an animal form granted a
one-second immunity to roots and snares. That has been changed
to dispelling roots and snares.
- A new level 52 druid quest that takes place in Un'Goro
crater has been added.
Hunters
- Multi-Shot - This ability now has its attack power
normalized the same as melee instant attacks. This means that
the attack power contribution from all ranged weapons will be
the same, no matter what their speed. All weapons will
contribute attack power as if they were 2.8 speed. Weapons
slower than 2.8 speed will do slightly less damage than
previously; weapons faster than 2.8 speed will do slightly more
damage.
- Aimed Shot - This ability now has its attack power
normalized the same as melee instant attacks. This means that
the attack power contribution from all ranged weapons will be
the same, no matter what their speed. All weapons will
contribute attack power as if they were 2.8 speed. Weapons
slower than 2.8 speed will do slightly less damage than
previously; weapons faster than 2.8 speed will do slightly more
damage.
- Improved Aspect of the Hawk - The buff from this talent has
had its duration increased from 8 seconds to 12 seconds. Note
that the haste it provides does not begin until the second shot
after the triggering shot. This change is to compensate for
that delay.
- Hunter's Mark - This spell no longer triggers procs on the
spell caster. This was being abused to land debuffs without
getting on the creature's hate list.
- Claw and Bite - Pets using these abilities will now
generate the correct amount of threat. Only ranks 7 and 8 of
claw were generating the correct amount previously.
- Bestial Wrath - No longer generates threat for the
Hunter.
- New high-level boars now exist in the Eastern Plaguelands
and have a new rank 6 version of the pet ability: Charge.
- The special turtle ability Shell Shield has been improved
to no longer root or pacify the turtle, but instead apply a 30%
melee slow for the duration of the effect. Cooldown has been
improved from 5 minutes to 3 minutes.
- Freezing Traps are now affected by diminishing
returns.
- Pet Frenzy - This effect will now trigger off any kind of
critical hit by the pet.
- Fixed problem where a tamed pet would be lost if the hunter
died as the tame completed.
- Distract no longer rotates hunters who have feigned
death.
- Hunter traps now use the same rules as stealth rather than
being invisible. Detect Trap has been changed to reflect
this.
Mages
- Improved Frost Ward - This ability now functions properly
again.
- Improved Fire Ward - This ability now functions properly
again.
- Detect Magic - This spell no longer triggers procs on the
spell caster. This was being abused to land debuffs without
getting on the creature's hate list.
- Ignite - This talent will now only trigger off fire damage
generated by mage spells. In addition, when a fire spell is
reflected back at the caster, the caster will now correctly
receive the Ignite damage.
- Arcane Brilliance - Range and area of effect
increased.
- Impact - When a fire spell is reflected back at the caster,
the caster will now correctly receive the Impact effect.
Paladins
- Blessing of Light - Different ranks of this spell were
stacking without causing additional effect. It was never
intended for them to be able to stack, so they can no longer
stack.
- Judgement of Justice - This judgement will now always
hit.
- Righteous Fury - Righteous Fury will now always generate
the correct amount of additional threat on all holy damage.
There were some abilities, such as Retribution Aura, where this
did not work correctly.
- Holy Shock - This ability now works with Divine Favor and
Illumination.
- Holy Shield - Mana cost reduced approximately 15%. The
effect now has a small bonus coefficient from spell damage
items and effects.
- Eye for an Eye - This talent can now trigger while you are
mounted.
- Blessing of Sacrifice - This Blessing can no longer be used
to prevent the death of a target that is supposed to die for a
spell effect (e.g.: Sacrifice, Demonic Sacrifice, Divine
Intervention, Ritual of Doom).
- Seal of Command - Will now be able to proc when the Paladin
is silenced.
- Improved Seal of Righteousness - Tooltip updated to reflect
actual functionality. This talent increases Seal of
Righteousness and Judgement of Righteousness by 3-15%.
- Lay on Hands - Range increased.
- Divine Intervention - Range increased.
- Holy Shield - Tooltip updated to reflect that damage caused
by Holy Shield causes 20% additional threat. This has been
active since 1.9, but was undocumented.
- All Greater Blessings now have increased range.
- Holy Shock - Mana cost reduced.
- Most creatures that were previously immune to Scorpid Sting
are now also immune to the Paladin Talent Vindication.
- Fixed problem where occasionaly repeated casts of
Consecration will not deal damage.
- If a paladin avoids damage with Divine Shield, Eye for an
Eye will not react.
- Fixed stacking of paladin auras so they overlap, but only
the best aura in a given category is in effect.
Priests
- Due to significant talent changes, Priests will have all
talent points refunded and can be respent. Training costs for
all talent spell replacements have been significantly
reduced.
- All racial priest spell replacements have had their
training costs reduced.
- Prayer of Fortitude - Range and area of effect
increased.
- Holy Fire - Is now available to all priests, starting at
level 20.
- Mind Soothe - Is now instant cast.
- Shadowform - Now reduces all physical damage taken (melee
and ranged), as the tooltip suggests.
- Feedback (Human) - Redesigned. The priest surrounds himself
with anti-magic energy. Any successful spell cast against the
priest will burn mana from the attacker and cause Shadow
damage.
- Elune's Grace (Night Elf) - Now also increases chance to
dodge. Ranged damage reduction increased, duration decreased,
mana cost decreased, now has a cooldown.
- Shadowguard (Troll) - Is now instant cast. Updated tooltip
to reflect that damage caused by Shadowguard causes no threat.
This was previously the case, but was undocumented.
- Inner Fire - Redesigned. Now increases armor by a
significant amount but has 20 charges. Each melee or ranged
damage hit will remove a charge. Lasts 10 minutes, mana cost
increased.
- Desperate Prayer (Dwarf/Human) - Cooldown reduced.
- Touch of Weakness (Undead) - Now a 10 min. buff on the
caster that is triggered when they are struck in melee. The
effect is otherwise the same. Mana cost decreased
substantially.
- Hex of Weakness (Troll) - Now also applies a -20% healing
modifier in addition to its normal effect. The healing debuff
does not stack with the warrior's Mortal Strike ability,
although the damage penalty now stacks with either Touch of
Weakness or Curse of Weakness. Mana cost decreased
substantially.
- Starshards (Night Elf) - This spell now works like Curse of
Agony, with lower initial damage which increases as the
duration continues. Mana cost dropped approximately 30% on all
ranks. Ranks 1 and 2 increased to 6 second duration. Damage
increased approximately 17%.
- Lesser Heal - Mana cost dropped approximately 9%.
- Heal - Ranks 2, 3, and 4, cast time reduced to 3 seconds.
Rank 1 mana cost dropped approximately 9%. Rank 2, 3, and 4 the
healing amount has been reduced to generate the same amount of
healing per cast time as before the cast time was reduced. Rank
2, 3, and 4, the mana cost was reduced to cost approximately 9%
less mana per point of healing generated. The net effect on all
ranks is that the healing per mana is 10% higher, the cast time
is limited to 3 seconds, and the healing per second is
unchanged. Note that spells with less than 3.5 second cast time
will not receive the full bonus from plus healing items.
- Greater Heal - Cast time reduced to 3 seconds. Healing and
Mana cost reduced so that the healing per second is unchanged,
but the healing per mana is increased approximately 10%. Note
that spells with less than 3.5 second cast time will not
receive the full bonus from plus healing items.
- Vampiric Embrace - Damage resisted by the target will no
longer be counted as damage caused for the purposes of the
healing from this ability.
- Power Word: Shield - This spell will now get a small bonus
from items and effects which increase your healing.
- Holy Nova - Self cooldown on this spell removed. Mana cost
increased.
- Devouring Plague - No longer keeps players in combat for
its duration.
Rogues
- Slice and Dice - This ability can no longer be blocked,
dodged, or parried, and cannot miss. If you attempt to use this
ability when your target is dead, you will now receive an error
message instead of displaying the spell animations.
- Sap - Lightning Shield will no longer break Stealth when
the Sap is resisted.
- Remorseless Attacks - This ability will no longer trigger
off killing creatures that do not award experience, or players
that do not award honor.
- Distract - This ability will no longer trigger a Shaman's
Lightning Shield (which caused the Rogue to lose stealth).
- Blade Flurry - The additional attacks generated by this
ability will now properly take into account the armor of the
second target.
- Blind - Now considered a ranged attack. It can no longer be
dodged or parried.
- Creatures will no longer get one hit on a rogue before
cheap shot takes effect.
Shaman
- Lightning Shield - Bonfires and other environmental damage
sources will no longer consume charges of the Lightning Shield.
Warsong Gulch power-ups will also no longer consume the
charges.
- Grounding Totem - This totem will no longer absorb the
procs from: Frostguard, Annihilator, Bludgeon of the Grinning
Dog, The Chief's Enforcer, The Judge's Gavel, Hammer of the
Titans, Blackblade of Shahram, and Bonereaver's Edge. Tooltip
updated to be more clear.
- Flurry - Your haste will now last only the intended next 3
swings.
- Healing Wave - Mana cost on all ranks reduced approximately
9%.
- Shaman can now use equipped items while in Ghost Wolf
form.
- Shaman will no longer stop falling when they use a Sentry
Totem.
Warlocks
- Curse of Agony - The damage over time component of this
curse will now only trigger periodic triggerable procs.
- Shadowburn - The debuff which produces the soul shard upon
death is now visble to the player and has a 5 sec duration. The
Warlock will no longer sometimes receive two soul shards upon
the victim's death. Targets which do not grant experience or
honor will no longer produce shards.
- Rain of Fire - This ability will correctly trigger
Pyroclasm again.
- Master Demonologist - Pets that were crowd controlled at
the moment of summon prevented you from receiving the buff from
this talent. That has been fixed.
- Curse of Doom - This curse can no longer be cast on players
who are under the control of a creature.
- Shadowburn - This spell will no longer apply its debuff to
the creature when the spell is resisted. Targets which do not
grant experience or honor will no longer produce shards.
- Curse of Weakness - Mana cost decreased substantially.
- Curse of Recklessness - Mana cost decreased.
- Creatures immune to fear are now also properly immune to
the fear effect of Death Coil.
- Suffering (Voidwalker) - Radius increased, tooltip
updated.
- Death Coil - The horrify component no longer affects undead
creatures (they've seen it all before.)
- Siphon Life - No longer keeps players in combat for its
duration.
- Improved Shadow Bolt - When a fire spell is reflected back
at the caster, the caster will now correctly receive the Shadow
Vulnerability effect.
Warriors
- Execute - This ability will now work with Sweeping Strikes
again. If the second victim is below 20% health, they will be
hit with the full Execute amount. If the second victim is not
below 20% health, they will be hit with normal melee swing
damage.
- Whirlwind - When this ability is used with Sweeping
Strikes, it will burn only one charge of Sweeping Strikes and
will generate only one additional attack.
- Flurry - Ranks 1 through 4 of this talent will now activate
correctly again.
- Retaliation - This ability will now function correctly at
full melee range.
- Intimidating Shout - The cowering in fear effect will no
longer be applied when the target resists this shout. In
addition, this shout will now affect a maximum of 5
targets.
- Flurry - Your haste will now last only the intended next 3
swings.
- Sweeping Strikes - The additional attacks generated by this
ability will now properly take into account the armor of the
second target.
Items
- Relics have been introduced to the game. These are class
specific items for Druids, Paladins, and Shaman which can be
equipped in the ranged slot. Currently there are a handful for
each class which can be found scattered throughout Blackrock
Depths, Blackrock Spire, Dire Maul, Scholomance, Stratholme,
and The Temple of Ahn'Qiraj. We hope that you enjoy the first
round of available relics and we will continue to add more in
future patches.
- Many items in Blackrock Depths, Stratholme, Scholomance,
and Blackrock Spire have been re-evaluated and adjusted to make
them more appealing. In addition several new items have been
added to all of these instances.
- The following item sets have had their set bonuses
adjusted: Valor, Magister's, Lightforge, Shadowcraft,
Dreadmist, Devout, Wildheart, Beaststalker, and Elements.
- The locations of some of the waist, wrist, and hand slot
pieces of the dungeon armor sets have been moved from their old
creatures, including the Lightforge Gauntlets and the
Magister's Boots. Additional creature types can also drop many
of the previously difficult to obtain armor pieces.
- All of the hand slot items in the dungeon armor sets are
now bind on equip. The Belt of Valor is also now bind on
equip.
- Death's Head Vestment and Wolfrunner Shoes now have stats
more appropriate for cloth wearers.
- The value of Health per 5 seconds items was re-evaluated
and has been changed to be the same as Mana per 5 items. As a
result most items that restore Health per 5 seconds will see an
increase in effectiveness.
- Biznicks 247x127 Accurascope now only affects ranged
attacks, and Elemental Sharpening Stones no longer will affect
ranged weaponry. The schematic for the Accurascope will now
drop once again in the Molten Core.
- Item use can no longer trigger the effect on the Five
Thunders set or the Darkmoon Card: Blue Dragon trinket.
- The On Use ability on the Blade of Eternal Darkness has
been changed to an On Equip triggered effect with a chance to
occur on any damage spell.
- The Netherwind Regalia Set's instant cast spell bonus will
no longer be consumed if the mage is not facing his or her
target. In addition, the instant cast bonus will not be
consumed if Presence of Mind is active; only Presence of Mind's
effect will be consumed.
- The Lightning Shield bonus on the Ten Storms set will now
work the same way as all other Lightning Shield auras,
including increased damage from bonus spell damage
effects.
- The tooltip on Thunderfury has been clarified to indicate
that only the primary target will receive the slowing effect.
In addition, the two effects have been broken down into two
different debuffs to prevent incorrect information from
appearing in the debuff tooltip for secondary targets
(previously secondary targets were told they were slowed when
they were not actually slowed).
- Wrath of Cenarius will now trigger off all damaging
spells.
- The charges from the Zandalarian Hero Charm will now be
consumed by melee and ranged abilities and spells which do
non-physical damage. This includes: Hammer of Wrath, Judgement
of Righteousness, Seal of Command, Judgement of Command,
Volley, and Arcane Shot. The trinket will also now burn charges
from each casting of a damage over time spell, heal over time
spell, and area aura spells such as Blizzard and Consecration.
Only one charge will be burned per area spell cast, rather than
multiple charges per target hit as was previously the
case.
- The Panther Hide Bag from High Priestess Arlokk will no
longer take the place of other items. Instead, this item will
now sometimes drop in addition to the normal loot.
- The following items were found to be more powerful than
intended and have been tuned to be more in line with their
level: Satyr's Bow, Inventor's Focal Sword, and Scepter of the
Unholy.
- Green Whelp Armor no longer affects targets above level 50
and the sleep duration was reduced to 10 seconds.
- Many Recipes now have different icons. Recipe icons should
correspond with the item color; a green-glowing scroll is a
green recipe, and a blue-glowing scroll is a blue recipe, for
example. As a reminder, white recipes can be purchased from a
vendor somewhere in the world, so players should not pay too
much for them at the Auction House.
- The Phantom Blade's effect will now prevent players from
trying to become stealthed or invisible.
- The Luffa and Talisman of Ephemeral Power now have sell
prices.
- The Crystal Force, Crystal Ward, and Oil of Immolation
effects now have effect tooltips.
- The Royal Sceptre of Vek'lor has the proper spell hit
chance instead of melee hit chance.
- The damage dealt by Demonic Rune and Dark Rune will no
longer be affected by the user's increased spell damage
items.
- The target of the Demon Forged Breastplate's effect no
longer has to be in front of the wearer.
- The spell hit effect on the Felheart Robes is now properly
listed as an On Equip effect.
- The Augural Shroud and Spidertank Oilrag now have stats
more appropriate for cloth wearers.
- The Skeletal Guardian and Skeletal Berserker now drop loot
appropriate to their non-elite status.
- Flavor items from the Stratholme postbox are now listed as
poor quality.
- The Black Diamond and Pristine Black Diamond now stack to
20, the same as other gems.
- The tooltip of the Seeping Willow's effect has been
reworded for clarity.
- The Chromatic Boots and Boots of the Fallen Hero have had
their stats adjusted.
- The duration of the Fetish of the Sand Reaver's effect has
been increased, but the effect lowered.
- Many trinkets will now trigger a cooldown equal to the
duration of their effects that will prevent simultaneous use of
more than one of these trinkets. The Trinkets affected include
the Zandalarian Hero Charm, Zandalarian Hero Badge, Zandalarian
Hero Medallion, and most all the other Trinkets available from
Zul'Gurub, Earthstrike, the Talisman of Ephemeral Power, and
the level 50 class quest trinkets such as the Devilsaur
Eye.
- Rumsey Rum gained from fishing is no longer soulbound.
- The Innkeeper in Everlook now sells Winter Kimchi.
- The drop rate for Essence of Air has been increased.
- The Diablo Stone now has a unique icon.
- Fixed typos in the names of Last Month's Mutton and Last
Year's Mutton.
- The Expose Weakness effect of the Hunter's Dragonstalker
set can no longer be resisted as a magical spell.
- The Dawn Treaders, Timbermaw Brawlers and Might of the
Timbermaw now make sounds when moved in your inventory.
- The Zulian Stone Axe has the proper inventory icon
again.
- Clarified the Hand of Justice and Force of Will tooltips to
better describe their functionalities.
- The Bonereaver's Edge's triggered effect has been changed.
Instead of lowering your victim's armor, it will cause you to
ignore a portion of your victim's armor. Its triggering rate
was substantially increased as well as the magnitude of the
effect. In addition, the item now has 16 stamina.
- Players will no longer be stuck in zoomed vision if they
zone while using the Ornate Spyglass.
- Abyssal Cloth Pants were missing their Spell Critical
bonus; this has been corrected.
Professions
- Players that unlearn Engineering or Leatherworking may now
respecialize if they decide to relearn the professions.
- Blacksmithing
-
The Statues in Ahn'Qiraj now drop chunks of obsidian that can be
crafted by blacksmiths in to various types of armor. The Recipes
come from both Cenarion Circle vendors as well as drops and other
sources.
-
The materials required to make the Gloves of the Dawn have been
reduced.
-
New high level World Drop epic recipes have been added for
Hammersmiths, Swordsmiths and Armorsmiths.
- Engineering
-
The Alarm-o-Bot now pulses its detection every 7 seconds rather than
every 30 seconds.
-
Fused Wiring now stacks to 5.
-
Rocket Clusters now require Solid Blasting Powder and Large Rocket
Clusters require Dense Blasting Powder.
-
Target Dummies now have a much shorter duration, but have
significantly more health. They also have a general 3 minute
cooldown on their use.
-
The Goblin Mortar's maximum range has been increased from 20 yards
to 40 yards.
- Tailoring
-
Mooncloth Bag recipe only requires a single mooncloth to make.
-
Tailors can now make bags with up to 24 slots that can only hold
enchanting materials or herbs. The recipes can mostly be found on
vendors that sell enchanting materials or on vendors in Silithus.
- Enchanting
-
A new enchanting recipe that adds +25 Agility to two-handed weapons
has been added to the Timbermaw Furbolgs that requires Friendly
reputation.
-
Enchant Gloves - Healing only requires a single Righteous Orb.
- Leatherworking
-
Many of the beast bosses in the game will now be skinnable for
significantly more leather
-
There is now a fourth item in the Stormshroud Armor set: Stormshroud
Gloves
-
The recipe for the Heavy Scorpid Vest is no longer soulbound
-
The Dreamscale Breastplate is now Bind on Equip
-
Red Dragonscales drop significantly more often off the dragonkin in
the Wetlands
-
Golden Mantle of the Dawn no longer requires Righteous Orbs
-
The Dreamscale Breastplate only requires 6 Dreamscales instead of 12
to make
- Alchemy
-
There is now an Elixir of Greater Firepower recipe in the world. The
Dark Iron Dwarves of the Searing Gorge hold the secret.
Quests
- The Hexxer's Head is no longer a requirement for the
Collection of Heads quest in Zul'Gurub.
- Realms that have Ahn'Qiraj open have access to a new
questline at Cenarion Hold.
- The Deathly Usher in the Blasted Lands will now transport a
whole group up to the Rise of the Defiler as long as one person
is on the quest 'You Are Rakh'likh, Demon.'
- Fragments for the quest Uncovering the Past in the Wetlands
are now easier to find.
- Magma Elementals in the Searing Gorge can now drop the
Heart of Flame quest item.
- Dire Maul library book quests are no longer
repeatable.
- Drop frequencies for Tactical Task Briefing V and Logistics
Task Briefing XI have been improved considerably. These were
needed for the Mark of Cenarius and the Mark of Remulos, their
drop rates are now comparable to the other task briefings.
Raids & Dungeons
- The Four Green Dragons will now spawn as originally
intended. They should all now spawn at the same time
everytime.
- Ruins of Ahn'Qiraj
-
Ayamiss the Hunter now flies down from the air much earlier.
-
Lieutenant General Andorov will now offer supplies if kept alive
through the battle.
-
Certain monsters have had their hitpoints reduced.
-
Qiraji Scorpions and Qiraji Scarabs now yield a small amount of
experience.
- Temple of Ahn'Qiraj
-
The Plague effect from Anubisath Defenders and Anubisath Sentinel's
is no longer amplified by +damage gear.
-
Spawn of Fankriss will now enrage if not dealt with in a timely
manner.
-
Fixed a bug that was causing Battleguard Sartura's low-health enrage
to have very little effect.
-
Removed the stacking acid from the Flesh Tentacles in the C'thun
encounter.
-
Digestive Acid now increases its effect over time during the C'thun
encounter.
-
Fixed a bug that could allow for the Digestive Acid debuff to be
removed.
-
Lowered the amount of knockback dealt by Giant Tentacles.
-
Tentacles should no longer spawn on players who have just been
knocked back by a previous tentacle.
- Molten Core
-
You no longer charge into the lava when charging Ragnaros.
- Dire Maul
-
Magister Kalendris has been moved in to the middle of the hall.
-
Guard Slip'kik's patrol path has been altered.
-
Tendris Warpwood will now call upon any protectors still alive to
aid him.
- Blackrock Spire
-
Some monsters were removed to reduce the time it takes to run the
dungeon.
-
Mother's Milk off Mother Smolderweb will now only affect players.
-
Spire Spiderlings now have fewer hitpoints.
- Blackrock Depths
-
Lord Roccor is no longer a rare spawn. His patrol path was altered
accordingly.
-
Pick lock and Seaforium now work on the Shadowforge Gates Mechanism.
-
The difficulty of the Lord Incendius and Ambassador Flamelash
encounters has been increased.
-
Marshal Windsor will now open the door to the supply room during the
escort 'Jail Break,' instead of walking through it.
- Stratholme
-
Some of the undead that invade the Scarlet Bastion after Balnazzar's
death have been removed to make exiting faster.
-
Added new crates to Stratholme that only hold Stratholme Holy Water.
The old crates still exist.
- Scholomance
-
Skin of Shadow now has a chance to drop from creatures in the
Scholomance.
- Zul'Farrak
-
The summoned zombies will now attack any player in the instance
after their grave has been disturbed.
User Interface
- The Reputation UI has gotten a significant overhaul:
-
You can now click on a faction in the reputation pane to get
additional details/options.
-
You can display one of your reputations on your main display where
your experience bar currently displays. If you are not level 60 it
displays two thin bars - experience and reputation.
-
You can mark any of your factions as "Inactive". These factions will
be moved to the bottom of your reputation pane in a callout that is
closed by default.
- Your experience bar will no longer display when you are
level 60. The primary benefit of this relates to the
improvements to the Reputation systems.
- Shift-R will now reply to the last person that you sent a
tell to rather than the last person who sent a tell to
you.
- Purchasing Bank Slots now has a confirmation dialogue to
prevent accidental purchase.
- All Set bonuses for a set now display even if you do not
have all the required items for that set. The set bonuses that
you do not have yet display in gray and also show in
parenthesis the number of pieces of the set required for that
bonus.
- You can now mouseover items in your mailbox and get item
mouseover information without opening the mail.
- The raid option to "Show Castable Buffs" should now work
correctly.
- If a /who search brings up few enough names that those
names are displayed to the chat interface, those names will be
right clickable for invite/whisper purposes.
- Fixed a bug that would prevent health and mana display in
group or raid from updating properly.
- Fixed problem where character specific macros could be
overwritten by account-wide macros.
- You are no longer able to modify the Blizzard XML and Lua
files.
- Addons and macros may not call or hook functions that
initiate movement.
- Addons can no longer use RegisterForSave().
- SpellStopCasting() requires input to work, like spell
casting does.
- Toggling autocast for pet actions requires input to work,
like commanding your pet does.
- New API Functions
-
frame = CreateFrame("frameType" [,"name"] [, parent]) – Dynamically
create a new frame of the specified type
-
font = CreateFont("name") -- Dynamically create a font object
-
num = GetNumFrames() -- Get the current number of frames created
-
nextFrame = EnumerateFrames(currentFrame) -- Get the Frame which
follows currentFrame (in internal order, use currentFrame=nil for
the first one)
-
seterrorhandler(errfunc) -- Sets a new script error handler (a
function taking error message as its argument)
-
errfunc = geterrorhandler()
-
version, buildnum, builddate = GetBuildInfo()
-
MouselookStart()
-
MouselookStop()
-
mouselook = IsMouselooking()
- New Object Methods (inherited by all fonts, frames,
textures and fontstrings)
-
type = Object:GetObjectType()
-
isType = Object:IsObjectType("type")
- New Font Object
-
name = Font:GetName()
-
a = Font:GetAlpha()
-
Font:SetAlpha(a)
-
font = Font:GetFontObject() -- Get the 'parent' of the Font.
-
Font:SetFontObject(font or nil) -- Set the 'parent' of the Font.
-
Font:CopyFontObject(font) -- Set this Font's attributes to be the
same as those of font.
-
fontFile, fontHeight, flags = Font:GetFont()
-
wasFound = Font:SetFont("fontFile", fontHeight [, flags]) – Returns
1 if specified font was valid, and nil if it was not (the change
will not occur).
-
r,g,b,a = Font:GetTextColor()
-
Font:SetTextColor(r, g, b [, a])
-
r,g,b,a = Font:GetShadowColor()
-
Font:SetShadowColor(r, g, b [, a])
-
x,y = Font:GetShadowOffset()
-
Font:SetShadowOffset(x, y)
-
Font:SetSpacing(spacing)
-
spacing = Font:GetSpacing()
-
Font:SetJustifyH("LEFT" or "CENTER" or "RIGHT")
-
justifyh = Font:GetJustifyH()
-
Font:SetJustifyV("TOP" or "MIDDLE" or "BOTTOM")
-
justifyv = Font:GetJustifyV()
- New LayoutFrame Methods (inherited by all frames, textures
and fontstrings)
-
x,y = LayoutFrame:GetCenter()
- x = LayoutFrame:GetLeft()
- x = LayoutFrame:GetRight()
- y = LayoutFrame:GetTop()
- y = LayoutFrame:GetBottom()
- width = LayoutFrame:GetWidth()
- LayoutFrame:SetWidth(width)
- height = LayoutFrame:GetHeight()
- LayoutFrame:SetHeight(height)
- numPoints = LayoutFrame:GetNumPoints()
- "point",relativeObject,"relativePoint",xOfs,yOfs =
LayoutFrame:GetPoint(index)
- LayoutFrame:SetPoint("point" [, LayoutFrame] [, "relativePoint"]
[, offsetX, offsetY])
- LayoutFrame:SetAllPoints(LayoutFrame)
- LayoutFrame:ClearAllPoints()
- New Texture Methods
-
parent = Texture:GetParent()
- Texture:SetParent(parent or "parent")
- layer = Texture:GetDrawLayer()
- Texture:SetDrawLayer("layer")
- blendMode = Texture:GetBlendMode()
- Texture:SetBlendMode("blendMode") -- blendMode is one of "DISABLE",
"BLEND", "ALPHAKEY", "ADD", "MOD"
- r,g,b,a = Texture:GetVertexColor()
- isFound = Texture:SetTexture("path") -- Now returns 1 if the path
was found, nil if not.
- New FontString Methods
-
parent = FontString:GetParent()
- FontString:SetParent(parent or "parent")
- layer = FontString:GetDrawLayer()
- FontString:SetDrawLayer("layer")
- font = FontString:GetFontObject()
- FontString:SetFontObject(font or nil)
- fontFile, fontHeight, flags = FontString:GetFont()
- wasFound = FontString:SetFont("fontFile", fontHeight [, flags])
-- Returns 1 if specified font was valid, and nil if it was not
(the change will not occur).
- a = FontString:GetAlpha()
- r,g,b,a = FontString:GetTextColor()
- FontString:SetTextColor(r, g, b [, a])
- r,g,b,a = FontString:GetShadowColor()
- FontString:SetShadowColor(r, g, b [, a])
- x,y = FontString:GetShadowOffset()
- FontString:SetShadowOffset(x, y)
- spacing = FontString:GetSpacing()
- FontString:SetSpacing(spacing)
- justifyh = Font:GetJustifyH()
- FontString:SetJustifyH("LEFT" or "CENTER" or "RIGHT")
- justfiyv = FontString:GetJustifyV()
- FontString:SetJustifyV("TOP" or "MIDDLE" or "BOTTOM")
- New methods for all Frames
-
texture = Frame:CreateTexture(["name"] [,"layer"]) -- Create a new
Texture object as a child of a frame.
- fontstring = Frame:CreateFontString(["name"] [,"layer"]) – Create
a new FontString object as a child of a frame.
- numRegions = Frame:GetNumRegions() -- Return the number of regions
(Textures/FontStrings) attached to a frame.
- a, b, c, ... = Frame:GetRegions() -- Return the regions attached to
a frame.
- New methods for MessageFrames, ScrollingMessageFrames, and
EditBoxes
-
font = Frame:GetFontObject()
- Frame:SetFontObject(font or nil)
- fontFile, fontHeight, flags = Frame:GetFont()
- wasFound = Frame:SetFont("fontFile", fontHeight [, flags]) –
Returns true if specified font was valid, and nil if it was not (the
change will not occur).
- r,g,b,a = Frame:GetTextColor()
- Frame:SetTextColor(r, g, b [, a])
- r,g,b,a = Frame:GetShadowColor()
- Frame:SetShadowColor(r, g, b [, a])
- x,y = Frame:GetShadowOffset()
- Frame:SetShadowOffset(x, y)
- spacing = Frame:GetSpacing()
- Frame:SetSpacing(spacing)
- justifyh = Font:GetJustifyH()
- Frame:SetJustifyH("LEFT" or "CENTER" or "RIGHT")
- justfiyv = Frame:GetJustifyV()
- Frame:SetJustifyV("TOP" or "MIDDLE" or "BOTTOM")
- New SimpleHTML Methods ("header" is "H1" "H2" or "H3")
-
font = SimpleHTML:GetFontObject(["header"])
- SimpleHTML:SetFontObject(["header",] font or nil)
- fontFile, fontHeight, flags = SimpleHTML:GetFont(["header"])
- wasFound = SimpleHTML:SetFont(["header",] "fontFile", fontHeight
[, flags]) -- Returns true if specified font was valid, and nil if
it was not (the change will not occur).
- r,g,b,a = SimpleHTML:GetTextColor(["header"])
- SimpleHTML:SetTextColor(["header",] r, g, b [, a])
- r,g,b,a = SimpleHTML:GetShadowColor(["header"])
- SimpleHTML:SetShadowColor(["header",] r, g, b [, a])
- x,y = SimpleHTML:GetShadowOffset(["header"])
- SimpleHTML:SetShadowOffset(["header",] x, y)
- spacing = SimpleHTML:GetSpacing(["header"])
- SimpleHTML:SetSpacing(["header",] spacing)
- justifyh = SimpleHTML:GetJustifyH(["header"])
- SimpleHTML:SetJustifyH(["header",] "LEFT" or "CENTER" or "RIGHT")
- justfiyv = SimpleHTML:GetJustifyV(["header"])
- SimpleHTML:SetJustifyV(["header",] "TOP" or "MIDDLE" or "BOTTOM")
- New Button Methods
-
font = Button:GetTextFontObject()
- Button:SetTextFontObject(font or nil)
- font = Button:GetDisabledFontObject()
- Button:SetDisabledFontObject(font or nil)
- font = Button:GetHighlightFontObject()
- Button:SetHighlightFontObject(font or nil)
- Button:SetNormalTexture("texturePath" or TextureObject) – Added
Texture Object option.
- Button:SetPushedTexture("texturePath" or TextureObject) – Added
Texture Object option.
- Button:SetDisabledTexture("texturePath" or TextureObject) – Added
Texture Object option.
- Button:SetHighlightTexture("texturePath" or TextureObject) – Added
Texture Object option.
- New Slider Methods
-
orientation = Slider:GetOrientation() -- Return slider orientation
- Slider:SetOrientation("orientation") -- Set slider orientation
("HORIZONTAL","VERTICAL")
- New StatusBar Methods
-
orientation = StatusBar:GetOrientation() -- Return bar orientation
- StatusBar:SetOrientation("orientation") -- Set bar orientation
("HORIZONTAL","VERTICAL")
- filename = StatusBar:GetStatusBarTexture()
- r, g, b, a = StatusBar:GetStatusBarColor()
- New ScrollingMessageFrame Methods
-
ScrollingMessageFrame:SetFading(isFading) -- Renamed from
ScrollingMessageFrame:EnableFading()
- isFading = ScrollingMessageFrame:GetFading()
- duration = ScrollingMessageFrame:GetFadeDuration() -- Get time it
takes for lines to fade once they start fading.
- visTime = ScrollingMessageFrame:GetTimeVisible() -- Get time it
takes before a line starts fading.
- New Minimap Methods
-
Minimap:SetMaskTexture("file") -- Set the texture for the minimap
mask
- Minimap:SetIconTexture("file") -- Set the texture for the minimap
POI icons
- Minimap:SetBlipTexture("file") -- Set the texture for the minimap
tracking blips
World Environment
- New flight paths have been added between:
-
Ironforge and Light's Hope Chapel
-
Stonetalon Peak and Astranaar
-
Talendris Point and Everlook
-
Theramore and Talendris Point
-
Sepulcher and Tarren Mill
- Stable master added to Grom'gol.
- Arcane Aberrations will no longer attack hunters who cast
Flare nearby.
- Incendosaurs in the Searing Gorge should now spawn much
faster.
- Riding Instructors Velma Warnam and Xar'Ti will now let
Tauren know in advance that they cannot be taught to ride
Skeletal Mounts and Raptors.
Mac
- Fixed a bug which could cause the sky to be improperly
rendered when the UI overlay was shut off in full screen.
- Improved the Mac sound engine to handle "multiple
simultaneous buff" events without excessive audible distortion,
such as the Warchief's Blessing in Orgrimmar.
- Fixed a bug which could cause doodads in the Dwarven
District to be incorrectly fogged.
- Fixed a bug which could cause terrain to be improperly
rendered if "Enable All Shader Effects" was on but "Terrain
Highlights" was off.
- Fixed a bug which would sometimes cause a selection circle
under a character to be drawn as a double image.
- Improved smoothness of mouse input for camera turns
("mouselook").
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