WoW :: PN :: 0.6 Build 60 enUS "Rest State, Inns & Hearthstones"

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Available patchnotes in US English :
Final : 3.2.2 - 3.2.0 - 3.1.3 - 3.1.2 - 3.1.1 - 3.1.0 - 3.0.9 - 3.0.8 - 3.0.3 - 3.0.2 - 2.4.3 - 2.4.2 - 2.4.1 - 2.4.0 - 2.3.3 - 2.3.2 - 2.3 - 2.2.3 - 2.2.2 - 2.2.0 - 2.1.3 - 2.1.2 - 2.1.1 - 2.0.1.6729 - 2.1.0 - 2.0.12 - 2.0.10 - 2.0.10-we2 - 2.0.8 - 2.0.7 - 2.0.6 - 2.0.5 - 2.0.4 - 2.0.3 - 2.0.1 - 1.12.2 - 1.12.1-web - 1.12.1 - 1.12 - 1.11.2 - 1.11.1 - 1.11 - 1.10.2 - 1.10.1 - 1.10 - 1.9.4 - 1.9.3 - 1.9.2 - 1.9.1 - 1.9 - 1.8.4 - 1.8.3 - 1.8.2 - 1.8.1 - 1.8 - 1.7.1 - 1.7 - 1.6.1 - 1.6 - 1.5.1 - 1.5 - 1.4.2 - 1.4.1 - 1.4 - 1.3.2 - 1.3.1 - 1.3 - 1.2.4 - 1.2.3 - 1.2.2 - 1.2.1 - 1.2 - 1.1.2 - 1.1.1 - 1.1 - 0.12 - 0.11 - 0.10 - 0.9.1 - 0.9 - 0.8 - 0.7 - 0.6 - 0.2.0.10083 - 0.2.0.10072 - 0.2.0.10048 - 0.2.0.10026 - 0.1.2.9855 - 0.1.0.9722 - 0.1.0-9684 - 0.1.0-9658 - 0.1.0.9626 - 0.1.0-9614 - 0.0.8.9386 - 0.0.8.9355 - 0.0.8 - 0.0.3.9135 - 0.0.2.8962 - 0.0.2.8926 - 0.4.3.8600 - 0.4.3-8536 - 0.4.3-8478 - 0.4.2-8268 - 0.4.2-8209 - 0.4.0-7994 - 0.4.0-7958 - 0.4.0-7923 - 0.4.0-7897 - 0.3.2.7627 - 0.3.0 - 0.3.0 - 0.2.0-7091 - 0.2.0 - 0.1.3 - 0.1.3 - 0.1.2 - 0.1.0-6692 - 0.1.0-6641 - 0.1.0-6607 - 0.1.0-6577-web - 0.1.0-6577-cli - 0.0.12-6531 - 2.0.10-6448-we - 2.0.10-6448 - 2.0.10-6442 - 2.0.10-6422 - 2.0.10-6422-pn - 0.0.1 - 0.12.1.5875 - 0.12.1.5803 - 0.12.1.5665 - 0.12.0.5590 - 0.12.0.5579 - 0.12.0.5561 - 0.12.0.5537 - 0.12.0.5521 - 0.12.0.5496
Beta : 3.0.2.8962 - 3.0.2.8926 - 3.0.1.8820 - 3.0.1.8788 - 3.0.1.8770 - 3.0.1.8681 - 3.0.1.8634 - 3.0.1.8471 - 3.0.1.8391 - 3.0.1.8334 - 2.0.3.6244 - 2.0.2.6178 - 2.0.2.6108 - 2.0.0.6046 - 2.0.0.6022 - 2.0.0.5849

Contact

If you have any comments or questions, I can be contacted via eMail at

wow@wirebrain.de

World of Warcraft Client Patch 0.6.0

We've finally made all of the races available for simultaneous testing in this Alliance & Horde Phase of our Beta Test. Once the client is downloaded, you will have the option to play all eight races: Human, Undead, Dwarf, Tauren, Gnome, Orc, Night Elf and Troll. Eight classes will also be available, as applicable to each race: Druid, Mage, Paladin, Priest, Rogue, Shaman, Warlock and Warrior. You read that right, Druids are available! We've also added many new features, fixed some broken ones and changed a few things here and there. So, sit back, start the download and take a moment to scan these lengthy patch notes.

Major Changes

Windows 98/ME Loading Bug

There are three common crash errors affecting the World of Warcraft Beta running on Windows 98/ME systems. These are known issues and fixes are currently under development:

If you start the game and your computer locks up immediately.
Solution:

  1. Make a shortcut to wow.exe.
  2. Right click on the shortcut and go to properties.
  3. In the shortcut tab, go to the target line and add the following two switches after the quotes so that it reads something similar to: "path to game/WoW.Exe" -windowed -opengl
  4. Start the game by using this shortcut.
  5. You can select a character at the selection screen and then try to enter the world.

If after rebooting or when running the game for the first time you crash out with the (FLT_INVALID_OPERATION) error.
Solution:

  1. Make a shortcut to wow.exe.
  2. Right click on the shortcut and go to properties.
  3. In the shortcut tab, go to the target line and add the following two switches after the quotes so that it reads something similar to: "path to game/WoW.Exe" -windowed -opengl
  4. Re-start the game with the shortcut and you should be able to enter the world.

If you are able to select your character but your computer locks 1/4 of the way through loading.
Solution:

  1. Start the game and get to the character selection screen.
  2. When you are at the character selection screen, Alt-Tab out of the game.
  3. You will get a crash
  4. Re-start the game.
  5. Select a character and you should be able to get into the game at this point.

Patching:

Due to heavy changes in the way we store the game's data, this push will be of nearly the same size as your last download. Unfortunately, this means we won't be able to patch this time around, and instead will ask everyone to download the client again via BitTorrent. If you haven't already done so, please check your email as we are re-sending you your Authentication Key, so you can have it ready for use with the BitTorrent downloader.

Character Hold:

All current characters have been placed on hold at this time. This is due in part to all of the changes in our low level areas, the new combat system and the addition of the rest state. We feel that it's important to test world advancement from the ground up and we want to take this opportunity to do so. Secondly, with the new skill system in place, we want to find a way to convert older characters to the new system without having to do a character wipe.

Rest State, Inns & Hearthstones:

To broaden and balance some of the gameplay elements, we've incorporated a few new features. One of them is the Rest State modifier, which gives players a time-limited bonus to combat (PvE) experience. This frees up time for exploring other aspects of the game without penalty, such as tradeskilling and social activities, and helps players avoid level-grinding. We've also added Inns, which serve as a good place to hang up your sword or staff for the night because they confer special bonuses. Inns also act as home locations, which our third new feature, Hearthstones, take advantage of. Hearthstones provide a speedy way to travel back to an Inn when you need to take care of business in town or when you're ready to check in and call it a night. The basics of these new features are covered below.

Combat Changes:

New Skill System:

The new skill system is in place! Players now earn skill points based on experience points gained from killing monsters. Earned skill points can be spent on tradeskills, weapon proficiencies or to increase attributes. The new skill UI is in place. You will be able to increase your attributes by spending skill points. Attributes will cost different amounts to increase depending on your class. Attributes with a green bar are your characters primary attributes and will cost the least, while attributes displayed with a red bar are less necessary attributes and will be the most expensive. New Weapon skills will now be purchased with skill points allowing a wider variety of weapons being available to any given class. Different weapons will have different skill point costs associated with them. Finally, tradeskills will still be purchased with skill points. You will still need to buy the tradeskills at the tradeskill trainer.

Talents Disabled

Some of the talent functionality, like increasing attributes, has been moved to our new skill system. The rest of the Talent system is being reworked and therefore disabled. Don't worry, you will get talents back, and they will be even cooler than before!

Monster Claiming

Now the first player or group to damage a monster will "tap" them. When the tapped monster dies, that player or group will get the experience and loot from the kill. Other players will be able to tell if a monster is tapped because it's portrait will turn grey. Players are free to help kill the tapped monster, but they will receive no experience or loot from the kill. Even with help, the player or group who initially tapped the monster will gain full experience from the kill. In situations where a much higher level player helped with the kill, some of the experience reward will be reduced.

Experience Distribution Changes

As players become higher level, they will be able to receive experience from a large range of monsters. At low levels, you may get experience from monsters 5 levels lower than you, while at level 60 you will gain experience from monsters 12 levels lower. In the future we will add a user interface to monster portraits so you will always know which monsters give experience for your level.

Quest Rewards

Quest rewards are now labeled as Bind on Acquire. Quest rewards can still be equipped or sold to a merchant, but you will no longer be able to sell or give them to other players. This has been implemented to deter these items from flooding the game economy.

World

Many objects in the world such as buildings, dungeons and cities have undergone a significant data format change to reduce memory usage, increase render performance and minimize future patch sizes.

Cloaks

Due to popular demand, cloaks have been made visible. This will help players customize their characters even more than before.

Other Changes

Death System:

Cities/Zones:

Dungeons:

Guild System:

Guild creation is now in the game as intended, and here is how it works:

Tradeskills:

General Spells/Abilities:

Druid:

Mage:

Paladin:

Priest:

Rogue:

Shaman:

Warlock:

Warrior:

Combat:

Items:

Quests:

Creatures/Spawns:

New Advanced Chat System:

Bugs:

Misc.:


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