Current language is
US English
Available patchnotes in US English :
Final : 3.2.2 - 3.2.0 - 3.1.3 - 3.1.2 - 3.1.1 - 3.1.0 - 3.0.9 - 3.0.8 - 3.0.3 - 3.0.2 - 2.4.3 - 2.4.2 - 2.4.1 - 2.4.0 - 2.3.3 - 2.3.2 - 2.3 - 2.2.3 - 2.2.2 - 2.2.0 - 2.1.3 - 2.1.2 - 2.1.1 - 2.0.1.6729 - 2.1.0 - 2.0.12 - 2.0.10 - 2.0.10-we2 - 2.0.8 - 2.0.7 - 2.0.6 - 2.0.5 - 2.0.4 - 2.0.3 - 2.0.1 - 1.12.2 - 1.12.1-web - 1.12.1 - 1.12 - 1.11.2 - 1.11.1 - 1.11 - 1.10.2 - 1.10.1 - 1.10 - 1.9.4 - 1.9.3 - 1.9.2 - 1.9.1 - 1.9 - 1.8.4 - 1.8.3 - 1.8.2 - 1.8.1 - 1.8 - 1.7.1 - 1.7 - 1.6.1 - 1.6 - 1.5.1 - 1.5 - 1.4.2 - 1.4.1 - 1.4 - 1.3.2 - 1.3.1 - 1.3 - 1.2.4 - 1.2.3 - 1.2.2 - 1.2.1 - 1.2 - 1.1.2 - 1.1.1 - 1.1 - 0.12 - 0.11 - 0.10 - 0.9.1 - 0.9 - 0.8 - 0.7 - 0.6 - 0.2.0.10083 - 0.2.0.10072 - 0.2.0.10048 - 0.2.0.10026 - 0.1.2.9855 - 0.1.0.9722 - 0.1.0-9684 - 0.1.0-9658 - 0.1.0.9626 - 0.1.0-9614 - 0.0.8.9386 - 0.0.8.9355 - 0.0.8 - 0.0.3.9135 - 0.0.2.8962 - 0.0.2.8926 - 0.4.3.8600 - 0.4.3-8536 - 0.4.3-8478 - 0.4.2-8268 - 0.4.2-8209 - 0.4.0-7994 - 0.4.0-7958 - 0.4.0-7923 - 0.4.0-7897 - 0.3.2.7627 - 0.3.0 - 0.3.0 - 0.2.0-7091 - 0.2.0 - 0.1.3 - 0.1.3 - 0.1.2 - 0.1.0-6692 - 0.1.0-6641 - 0.1.0-6607 - 0.1.0-6577-web - 0.1.0-6577-cli - 0.0.12-6531 - 2.0.10-6448-we - 2.0.10-6448 - 2.0.10-6442 - 2.0.10-6422 - 2.0.10-6422-pn - 0.0.1 - 0.12.1.5875 - 0.12.1.5803 - 0.12.1.5665 - 0.12.0.5590 - 0.12.0.5579 - 0.12.0.5561 - 0.12.0.5537 - 0.12.0.5521 - 0.12.0.5496
Beta : 3.0.2.8962 - 3.0.2.8926 - 3.0.1.8820 - 3.0.1.8788 - 3.0.1.8770 - 3.0.1.8681 - 3.0.1.8634 - 3.0.1.8471 - 3.0.1.8391 - 3.0.1.8334 - 2.0.3.6244 - 2.0.2.6178 - 2.0.2.6108 - 2.0.0.6046 - 2.0.0.6022 - 2.0.0.5849
Auctioneer NPCs have been placed in each major city (Stormwind, Ironforge, Darnassus, Orgrimmar, Thunder Bluff and The Undercity). The Auctioneer's are faction specific, allowing Alliance characters to trade with other Alliance characters and Horde characters to trade with other Horde characters. Each city's Auction House is run independently; all Auctioneers that exist in the same city are all a part of the same Auction House.
One non-faction based Auction House is located in Booty Bay. The Booty Bay Auctioneer NPCs have the same functionality as the aforementioned faction based Auction Houses, with the additional capability of allowing trade between Horde and Alliance characters.
Sellers are able to place items up for auction, set a starting price, set the auction duration and include a buyout price by speaking with an Auctioneer.
All auctions will be initially charged a deposit fee; the deposit fee is refunded upon the successful sale of the item. All successful sales are charged an auction consignment fee which is extracted directly from the final sale price. All fees are higher in Booty Bay.
Buyers are able to search through items up for auction, place bids and purchase items that include buyout prices by speaking with the Auctioneer. Players are not able to place bids on items being sold by a character on their own account.
All items won at an Auction House will be delivered through the in-game mail system.
Talents are now available for the Warrior and Mage classes! Players can open the talent interface by using the "Talents" button which resides next to the "Spellbook and Abilities" button, or by pressing the "N" default hotkey.
Talents will eventually be available for all classes.
Players that die in PvP, either versus another player or versus a PvP-Flagged NPC must now wait 2 minutes before resurrecting at their corpse. This delay does not apply to players that are resurrected by other players or by using resurrection items.
Control types of spells such as Charm, Fear and Stun will now be subject to diminishing returns. This means that if a second spell of the same type is used against the same player within 15 seconds of the first effect wearing off, the second spell's duration will be reduced by 50%, the third's duration will be reduced by 75% and the player will be immune to the fourth casting.
A new option has been added under Video Options called Click to Move (by default this option is off). Players will need to turn it on to use this new functionality by clicking on Options, Video Options and then checking the radio box next to Click to Move.
Click to Move is an auto-interaction feature that will allow players to do several things by using their mouse. With Click to Move turned on, a player can do the following:
We are aware of several problems with this new interface. Please use the /bug feedback form to submit any bugs that you find.
The Rest State system has undergone several changes. There are now two tiers of rest states: Rested = 200% experience and Normal = 100% experience.
At level one, players will all start in the normal tier. When a player rests be it in a city or at an inn they will gain rest bonus at a very slow rate. Eight hours of rest will be needed for a player to gain one "bubble" of rest bonus. At any given time, players will be able to accumulate a maximum of 30 "bubbles" worth of rest bonus which translates into approximately 1.5 levels worth of rested play (before your character returns to normal rest state).
The changes to the Rest State have been made with the understanding that most players will be in the Normal experience tier most of the time. The Rested tier is primarily intended for players that take a day or more off from playing or are very casual with their play schedules. This has enabled us to greatly reduce the experience necessary for all players to level regardless of which rest state tier they play under.
A new guard system has been added. This new system will enable NPCs to call for guards when they see an enemy as well as when they are attacked. The guards will chase players and then return to the NPC that called for help once they lose track of, or kill the player. If a guard is killed, another guard will be called to take its place. There is a limit to how many guards each town can have which will recharge over time. The cities that currently have the new Guard System in place are: Astranaar, Auberdine, Bloodhoof Village, Brill, Crossroads, Goldshire, Razor Hill, Sen'jin Village, Sentinel Hill, Sepulcher and Thelsamar. The Guard System will be implemented in other cities in future patches.
The level cap has been increased to 50. New zones, quests, items and content have been added to accommodate the level increase.